던전 크롤/변경사항

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1. 개요
2. 변경사항
2.1. 0.30(2023.05.05.) - The Reavers Return
2.2. 0.29(20220823) - Shooting Stars
2.3. 0.28(20220203) - The Rise and Fall of Ignis Zotdust and the Spiders from Hell
2.4. 0.27(20210730) - The Cursed Flame
2.5. 0.26(20210108) - Roll Around the Clock
2.5.1. 주요 변경점
2.5.2. 던전
2.5.3. 캐릭터
2.5.4. 아이템
2.5.5. 지점, 환경
2.5.6. 마법
2.5.7. 신
2.5.8. 인터페이스
2.5.9. 개발
2.6. 0.25(20200612) - Magic Surges Out from Thin Air
2.6.1. 주요 변경점
2.6.2. 던전
2.6.3. 캐릭터
2.6.4. 신
2.6.5. 아이템
2.6.6. 인터페이스
2.6.7. 몬스터
2.6.8. 마법
2.6.9. 개발
2.7. 0.24(20191024) - Plants vs. Vampires
2.7.1. 주요 변경점
2.7.2. 던전
2.7.3. 캐릭터
2.7.4. 신
2.7.5. 인터페이스
2.7.6. 아이템
2.7.7. 스크립트
2.7.8. 몬스터
2.7.9. 마법
2.8. 0.23(20190207) - Nemelex Needs Traps Badly!
2.8.1. 주요 변경점
2.8.2. 던전
2.8.3. 캐릭터
2.8.4. 신
2.8.5. 인터페이스
2.8.6. 아이템
2.8.7. 스크립트
2.8.8. 몬스터
2.8.9. 마법
2.8.10. 후속 조치
2.8.10.1. 0.23.1
2.8.10.1.1. 버그 수정
2.8.10.2. 0.23.2
2.8.10.2.1. 버그 수정
2.9. 0.22(20180810) - Ghost in a Cell
2.9.1. 주요 변경점
2.9.2. 던전
2.9.3. 캐릭터
2.9.4. 신
2.9.5. 인터페이스
2.9.6. 아이템
2.9.7. 몬스터
2.9.8. 마법
2.9.9. 후속 조치
2.9.9.1. 0.22.1
2.9.9.1.1. 버그 수정
2.9.9.2. 0.22.2
2.9.9.2.1. 버그 수정
2.10. 0.21(20180105) - Gnoll Country for Old Jian
2.10.1. 주요 변경점
2.10.2. 던전
2.10.3. 캐릭터
2.10.4. 신
2.10.5. 인터페이스
2.10.6. 아이템
2.10.7. 몬스터
2.10.8. 마법
2.10.9. 후속 조치
2.10.9.1. 0.21.1
2.10.9.1.1. 버그 수정
2.10.9.2. 0.21.2
2.10.9.2.1. 버그 수정
2.11. 0.20 이전



1. 개요[편집]


이하 항목은 던전 크롤 스톤수프의 변경사항(링크)을 번역한 것이다.

체인지로그엔 굵직굵직한 변경사항만 기재되고 단순 버그픽스 등의 세부적인 사항 하나하나는 기재되지 않는데, 이것들은 비정기적으로 디시인사이드 로그라이크 갤러리에 업로드되므로 이 링크를 참고하는 것이 빠르다.


2. 변경사항[편집]




2.1. 0.30(2023.05.05.) - The Reavers Return[편집]


주요 변경 사항

  • New background: Reavers, spellswords with powerful but situational Conjurations.

  • Palentongas reworked into Armataurs, with innate rampage and an affinity for potions.

  • A variety of exciting new spells for warriors and wizards alike.

  • Many new and reworked artefacts, both random and fixed.

  • Lugonu made more available and tempting to unfortunates cast into the Abyss.



2.2. 0.29(20220823) - Shooting Stars[편집]


주요 변경 사항

* 새로운 종족 메테오란 - 강력하지만 가혹한 시간 압박이 함께 한다.
* 원거리 무기는 광범위하게 재설계되고 합리화되었다.
* 강령술과 키쿠바쿠드하는 정비되고 파워업했다.
* 많은 직업들은 초반 게임의 까다로운 상황을 처리하기 위해 여분의 소모품을 갖고 시작한다.
* 심연은 더 깊고 보람차다.

Branches, Environment

* The Abyss has been reworked.
- Piety and experience are once again awarded in the Abyss.
- When the abyssal rune generates, it's announced and appears on the map.
- New decorative 'runelight' features now indicate the rune is close by.
- The Abyss is now 7 levels deep, with the depths beyond A:5 continuously swarming the player with dangerous foes.
- When entering the abyss by any means, the player is sent at least as deep as their previous deepest abyss depth.
* Dungeon shafts try not to send the player directly into monsters' sight.
* All descents of new stairs and hatches are now fast, not just one per floor.
* The Lair is now 5 levels long (was 6).
* Zombies and skeletons are removed from normal Dungeon spawns.
* Temple sizes now range from 6 to 21 altars, with a small chance of rare temples with 0, 1, or 22 temple-god altars.
* The Zot clock now only instantly kills the player if they're extremely badly drained. Otherwise, it applies very heavy draining and refreshes the clock.
* 'Hell effect' events fire on entering floors, instead of on a timer.

Character

* New species: Meteoran, stars fallen to earth in human form. Features:
- Strong attributes and very strong skill aptitudes.
- Exploration healing, regaining HP and MP when viewing new territory.
- Passive mapping of the dungeon around them.
- Hunted by darkness: only 600 turns per floor until Zot catches them (instead of the usual 6,000).
* Many backgrounds start with new consumable items:
- All 'mage' backgrounds now start with a potion of magic.
- Gladiators add a single throwing weapon (javelin, large rock, or boomerang) to their starting kit.
- Monks start with a potion of ambrosia.
- Hunters gain a scroll of immolation.
- Brigands get an additional poisoned & curare dart.
- Chaos Knights start with a piece from Xom's chessboard.
- Artificers trade their chesspiece for five iceblast charges.
- Wanderers get an additional random potion or scroll.
- Abyssal Knights start with more piety and standing on the abyss exit.
- Transmuters start with a potion of lignification.
- Warpers start with two more dispersal boomerangs (a total of 7).
- Enchanters start with a second potion of invisibility.
* Ranged weapon skills and starts are streamlined (see also "Items" below):
- The Bows, Crossbows, and Slings skills are combined into a single Ranged Combat skill. Most species have aptitudes equal to their best previous ranged aptitude.
- Hunters always start with a shortbow, and no longer have a short sword. They have higher dexterity and lower strength and intelligence.
- Arcane Marksmen always start with a +1 sling.
* Necromancers start with the new spell Necrotize instead of Animate Skeleton and Pain.
* Some species were tweaked:
- Merfolk polearms aptitude is decreased to +3, and long blades aptitude increased to +2.
- Mummy necromancy enhancers now arrive at XL 3 and 13.
- Demonspawn demonic touch damage is doubled.
- Formicids' base dexterity is increased by 3.
- Formicids can again wield giant (spiked) clubs.
- Palentongas' base strength is increased by 2, and their roll attack noise is reduced by two-thirds.
- Spriggans can no longer wield triple crossbows.
- Some mutations were tweaked:
- Positive stat mutations now give +4 to the primary stat and -1 to the other two, instead of only giving +2 to the primary.
- The -Scroll and -Potion mutations are now regular 2-tier mutations in the bad mutation pool. The Ru sacrifice corresponds to the 2nd tier.
- Teleportitis and Berserkitis are reduced to 2-tier mutations

- Deep Dwarves are removed.

Gods

* Kikubaaqudgha is overhauled:
- Corpse Delivery is removed and replaced with Unearth Wretches, which summons paralysed, 1 HP, 0 Will monsters that die in a few turns. Necromantic fodder...
- Torment no longer requires a corpse sacrifice.
- The pain brand can be applied to ranged weapons.
* Lugonu's Bend Space is adjusted. It no longer does damage, and makes a better effort to blink monsters away from the destination.
* Uskayaw grants piety for damaging enemy summons.
* Ru's Sacrifice Experience now only takes one XL (was two).
* Various Ru sacrifices (including Experience) have their piety values tweaked.

Interface and Options

* Common menu navigation commands are mapped via `CMD_MENU_...` commands, and can be rebound by `bindkey` options (local tiles/console only)
* Keycodes for rebinding keys are now the same across all builds.
* Keybinds, macros, and keymaps now accept human-readable key names for many special keys (e.g. "F1", "NP." for numpad `.`, etc.)
* Numpad keys can now be bound separately in all builds.
* Improvements to specific menus:
- The `F`ire menu now allows selecting any item with a targeter. This includes items that don't show the targeter by default but do have a useful targeter, such as scrolls of fear.
- In menus for equipping and using items, a toggle allows switching between item type.
- In most menus that list items, or allow describing a menu entry, entries can be described without changing the menu mode by using the `'` key, or by right clicking (tiles only).
- Item type hotkeys in the inventory now scroll, instead of select.
- The `*` menu for Firing is now used to select items to toss away.
* The branch overview menu now shows zot clock values when they are low.
* `tile_sidebar_pixels` option: allows resizing local tiles sidebar icons.

Items

* Ranged weapons are streamlined (see also "Character" above):
- Launchers no longer use ammunition.
- Launcher attack delay is increased by armour penalties.
- Fustibali are removed. Hunting slings are renamed to slings.
- Launchers have had their stats adjusted across the board. In particular, hand crossbows are made much rarer and more powerful.
- Launchers all use the Ranged Combat skill.
* Launcher, long blade, and short blade damage scale with Dex instead of Str.
* New concept: "alternate items". Some item types are grouped into 'sets', and only one type from each 'set' can generate in a game. Background starting items ignore this.
- New item: scroll of butterflies, which summons a large cloud of butterflies. Alternates with scrolls of fog.
- New wand: Light. Fires a damaging bolt of blinding light, blinding on hit. Alternates with acid and quicksilver.
- New wand: Quicksilver: Fires a quicksilver bolt, dispelling magical effects from targets it hits. Alternates with acid and light.
- New wand: Roots: Fires a 3x3 ball of roots, constricting enemies in the radius. Alternates with iceblast.
- Wands of paralysis now alternate with wands of charming.
* New item: scroll of poison. When read the scroll of poison fills every unoccupied space on the screen with poison clouds for 10-20 turns.
* New unrands:
- The +8 trishula "Condemnation" {holy, Anguish Fly rN+}. Inflicts 4-8 turns of Anguish on those hit, making them take damage when dealing it.
- The +3 mountain boots {steadfast, rC+}. Prevents the player from being involuntarily moved by physical means (trampling, shafts, harpoons, etc.).
- New unrand: the +5 lochaber axe, which cleaves through all foes in reaching range. Uses the higher of the player's Polearms and Axes skill.
* Items can have vault-redefined skins. Yuif now has hammers again (renamed maces). Sigmund and Reapers' scythes are now renamed halberds.
* +MP items remove MP when they are taken off.
* Stones always mulch when thrown.
* Unrandart tweaks:
- the Glaive of the Guard is reduced to +5.
- the arbalest "Damnation"'s explosions now do 2d14 damage (was 3d14).
- Gyre & Gimble are increased to +12.
- The Woodcutter's axe is now a battleaxe.
- the amulet of Vitality now gives two pips each of Regen and RegenMP, and is now evil.
* Scrolls of holy word are removed.

Monsters

* New uniques:
- Amaemon the Diabolical Poisoner, a poison-themed demonspawn unique appearing with a band of orange demons in mid-D, early Lair, and Orc:1.
- Lodul the Thundrous, an ironbound thunderhulk sent to patrol outside the Vaults. Appears in late D with a band of fellow ogres.
- Zenata, Seeker of Sheza. Summons dancing weapons and casts Resonance Strike, doing extra damage when constructs are adjacent to the target. Wields a valuable weapon. Appears searching Vaults:1-4, Elf, and Crypt.
- Parghit the Mighty, an "alt-timeline" version of Pargi with extremely high regeneration and enchanted golden dragon scales. Appears in late Depths and Zot.
- Josephina the Ice-Lich, an "alt-timeline" version of Josephine with Seracfall and a band of simulacra along side Ghostly Fireball. Appears in Depths, Zot, and Crypt.
- Grunn the Punished, an "alt-timeline" undead version of Grum, with a pack of doom hounds. Appears in Depths, Crypt, and Zot.
- Vv the Exile, an fire/ice spellcaster with Creeping Frost, Eruption, and Pyroclastic Surge. Appears in Depths, Crypt, and Zot.
* Monster move energy is no longer randomized.
* Monsters gain a 1/3 chance to gain a free attack on a player moving away from them. Wu Jian martial attacks & rampaging give immunity, and monsters that don't move fast enough to follow you can't attack.
* New monster: starflower, a stationary plant with harpoon shot and reaching distortion melee. Found guarding valuable places in the abyss.
* Gnoll shamans are renamed gnoll bouda, and have a new spell set.
* Animated Armour now flies.
* Monster wand power is reduced.

Spells

* Necromancy reworked:
- New Spell: Necrotize (L1 Necromancy). Necrotize deals damage identically to the old Pain spell, but additionally gives the monster a short-lived status that causes it to animate as a skeleton on death (if it has a skeleton).
- Animate Dead reworked: for a duration after being cast, the dead have a power-dependent chance of rising as allied zombies. The zombies are permanent until the player leaves the level or re-casts Animate Dead.
- Simulacrum is now a smite-targeted spell that gives an irresistable status.
Monsters that die with this status spawn a power-dependent number of simulacra.

- Corpse Rot is now Level 4 Necromancy/Poison/Air. For a duration after being cast, dead monsters have a chance of producing deadly miasma.
- Death Channel cannot be re-cast while active.
* Sandblast no longer uses stones as ammo. Instead, it takes half again as long to cast as a normal spell. Its range and accuracy are increased.
* Airstrike's damage bonus from empty space around the target is doubled.
* Irradiate now causes dangerous contamination in 3-4 casts (was 4-5).
* Flame Wave and Sticky Flame now do roughly 25% more damage.
* Ozocubu's Refrigeration and Freezing Ramparts now check AC, but do more damage. Refrigeration also now does reduced damage to creatures adjacent to others, but no longer applies -Potion to the caster.
* Hex miscasts now only slow the player, instead of also cancelling effects.
* Removed: Animate Skeleton, Pain, Excruciating Wounds.

Tiles

* Some mutations now have associated art.
* Many more status effects (e.g. Dazed, rF-) now have associated icons.
* Monsters with Reflect (e.g. from a shield) now display an icon.
* All species now have new statue form tiles.
* Many new alternate tiles for Djinni and Nagas.
* The Lernaean Hydra now has unique tiles when skeletonized.
* Borgnjor's Mausoleum and Tukima's Studio have new environmental art.
* Runed door tiles have been reworked for greater visibility.

2.3. 0.28(20220203) - The Rise and Fall of Ignis Zotdust and the Spiders from Hell[편집]



주요 변경사항

  • 새로운 직업 Cinder Acolyte 추가. 죽어가는 불꽃의 신 이그니스를 믿고 시작함.
  • 지옥은 새로운 괴물과 효과로 가득 찬 새로운 분노로 불타오른다.
  • Yredelemnul은 완전히 재설계되었다. 오카와루와 지이바는 크게 변했다.
  • 거미굴 변경 - 많은 새로운 몬스터와 지도가 그 안에 잠복해 있다.
  • 방패 부위 장비의 새로운 범주 추가: 마법의 오브

Branches, Environment

  • You will learn to fear the Hells!
    • Branch-wide persistent effects:
      • Dis: ongoing -8 Corrosion.
      • Cocytus: potions cannot be used.
      • Gehenna: scrolls cannot be used.
      • Tartarus: willpower halved.
    • Timed effects are now the same for all Hells: temporary mutation, hp drain, attribute drain, and noise.
    • Floors 1-6 of each hell sub-branch are considerably smaller, and place only one pair of stairs.
    • Each hell subbranch's spawn tables are adjusted to produce more depth appropriate monsters and less chaff. (See also 'Monsters'.)
  • Six new Wizard's Laboratories are added: Eringya's Formal Garden, Tukima's Studio, Yara's Duelist Academy, Borgnjor's Mausoleum, Maxwell's Workshop, and Alistair's Party Mansion.
  • Abyss:
    • The Abyss no longer generates random items, and kills in the abyss grant no experience or conventional piety. (Uskayaw and Yredelemnul continue to grant their special kinds of piety).
    • Collecting the abyssal rune of zot grants two XP potions worth of experience.
    • The chance of an Abyss teleport sending the player deeper is increased, as are the rune, stair, and exit generation rates.
  • Sewer maps have been re-balanced and randomized, and two new sewers added.
  • Bailey maps have been re-balanced and randomized, and three new baileys added.
  • Spider has two new end maps, an "Endless Swarm" map featuring broodmothers and a "Bug Friends" map featuring all non-spider insects.
  • Spider is a normal noise level again.
  • Artefacts can now generate on D:2-3.
  • Ziggurats no longer require runes of zot to enter.
  • Exploration-based shaft traps can now happen a maximum of once per branch.

Character

  • Backgrounds:
    • New background: Cinder Acolyte, an Ignis zealot. Starts worshipping Ignis, along with Scorch and a -1 flame branded weapon of choice.
    • Fire Elementalist's starting spells are revised, and are now: Foxfire, Scorch, Conjure Flame, Inner Flame, and Flame Wave. (See 'Spells'.)
    • The Enchanter background no longer starts with the Corona spell, and instead starts with a potion of invisibility.
    • The Fighter background now starts with a buckler instead of a kite shield.
    • The Abyssal Knight background now starts with 5/2/5 Str/Int/Dex (was 4/4/4).
  • Player-chosen attribute increases now happen every 6 XLs, starting at XL 3,
  • and increase a stat by 2. Demigods are unchanged.
  • The experience cost of high-level skills is reduced.
  • Late game XP gains are reduced.
  • Formicids now dig at normal movement speed. Each cell dug causes HP drain.
  • Each level of the evolution mutation now provides exactly two 'good' random mutation, activating once per XL.
  • New bad mutation: devolution. Mechanically similar to evolution but dispenses bad mutations and activates once every 1/4th of an XL.
  • New Demonspawn Mutations:
    • Weakening Stinger: gives a tail aux attack. Level 3 blocks the cloak slot and applies Weak on hit.
    • Demonic Touch: adds AC-ignoring damage to off-hand punch attacks. Level 3 blocks the glove slot and applies Vuln (halved Will) on hit.
  • Aux attacks now trigger with a chance based on XL.
  • The chance to offhand punch now starts at 5% and increases to 50% with Unarmed Combat skill.
  • Clarity from any source no longer blocks berserk from random rage.
  • Strength 0's regeneration reduction is replaced with -Regen in monster LOS.
  • Intelligence 0's 4/5 chance to fail scroll reading is replaced with -Scroll.
  • Wanderers have more useful starting skills and new item possibilities.

Gods

  • New (non-temple) God: Ignis, the Dying Flame.
    • Ignis altars do not generate normally, Ignis can only be worshipped from a faded altar or from the new Cinder Acolyte zealot start.
    • Ignis worshippers normally start at 5* piety.
    • Ignis has no piety gain and no piety decay.
    • Ignis grants the following:
      • Passive rF+ (fire resistance).
      • 'Fiery Armour': +7AC and fire damage to melee attackers for its duration.
      • 'Foxfire Swarm': Conjures foxfires on every open space in radius 2, which launch one-shot fire attacks ala the 'Foxfire' spell.
      • 'Rising Flame': After 2-4 turns, sends the player through the ceiling (up one floor). Can only be used once.
  • Yredelemnul:
    • Piety now solely based on the number and strength of allied zombies in sight.
    • Passive reaping: slain living, demonic, and holy monsters have a chance to automatically rise from the dead as undead allies.
    • Zombies cannot leave the level and expire when the player leaves the level.
    • Yredelemnul grants the following active abilities:
      • 0*: Recall Undead Harvest: recalls undead allies to you.
      • 2*: Dark Bargain. Trade 2 zombies for a long-duration undead summon. Scales with invocations.
      • 4*: Drain Life. Same as previous drain life, but also costs 3 zombies.
      • 5*: Bind Soul. Formerly known as 'Enslave Soul', but also costs 4 zombies. A bound soul is permanent and can follow the player between floors.
    • Removed animate remains/dead and injury mirror abilities.
    • Kills by Yredremnul allies now grant full experience.
  • Okawaru becomes the god of single combat.
    • New ability: Duel, granted at 5*. The Duel ability smite-targets a single non-summoned enemy in LOS (which must be threat level "tough" or higher), and transports them and the player to an Arena portal vault. Winning the duel opens a gate to return from the portal vault, and the player will be forcibly teleported back after a short duration.
    • Finesse is moved to 4* (from 5*).
    • Worshippers may no longer have allies of any kind.
  • Jiyva:
    • New active 'Oozemancy' 3* ability. Temporarily turns nearby walls within radius 4 into slime-covered walls that do acid damage to adjacent monsters.
    • Mutations now changed in bursts: existing mutations decay, then new ones are added several levels at once.
    • Piety now granted solely for exploring, and only outside the Slime Pits.
    • Now grants passive regeneration of HP and MP at a high rate.
    • Passive rCorr is now granted at 2*, and jelly spawning on hit at 5*.
    • Removed: attribute shuffling, the 'cure mutation' ability, and healing/mp restoration from jelly item eating.
  • Elyvilon:
    • Pacification grants full XP and works on intelligent plants.
    • Lifesaving is now completely passive, with an extra piety gated chance on top of the basic good god lifesaving chance and a cooldown.
    • Purification is moved to 1* and reduced in cost.
    • Greater Healing is renamed to Heal Self and moved to 3*.
    • Lesser Healing is removed.
  • Cheibriados permits berserk while suppressing the extra speed.
  • Cheibriados now slows poison on worship and grants bend time at 1*.
  • Ashenzari's passive trap protection and item identification is moved to 1*.
  • The Shining One now gives Divine Shield at 1* and Cleansing Flame at 3*.

Interface and Options

  • WebTiles now has a clickable action panel, similar to the local tiles inventory panel. This UI element by default shows tactically-relevant consumables, and comes with a number of configuration options (see the various action_panel... options, or right-click on the X).
  • Mutation descriptions can now be inspected in the mut(A)tion menu.
  • Most abilities now have targeters (similar to spell targeters). These are configurable via the force_ability_targeter option, and spell targeter configuration is moved to force_spell_targeter.
  • Many improvements to menus and popups:
    • Arrow key navigation and selection is available in many more menus. This can be disabled with the new option menu_arrow_control for the classic roguelike experience. Shift-arrows replace arrows as the binding to scroll by a single line. (Console users: not all terminals support these keycodes on default settings.)
    • The quiver menu has a mode that uses hotkeys from the items/spells/abilities it is showing.
    • The stash search menu more clearly differentiates items that can be traveled to, and has a number of interface improvements. The closest (travelable) search result is always available via the enter key.
    • Description popups have been improved and actions in these popups are now activatable using the mouse on webtiles.
    • Improvements and bugfixes to many other menus.
  • WebTiles mouse support is expanded.
  • WebTiles supports virtual keyboards on touch devices, configurable via the tile_web_mobile_input_helper option. There have also been a number of improvements to rendering on touch devices. (Caveat: these changes are aimed at tablets, not phones.)
  • Console:
    • A new console option bold_brightens_foreground=force lets bold be applied to bright foreground colors even in 16-color mode.
    • A popup accessible via ! in the help screen shows current terminal and console settings, and attempts to indicate misconfiguration. (PuTTY users may find this particularly helpful.)
  • A small number of options are automatically saved across games based on their value in the relevant in-game user interface. These include default_manual_training, quiver_menu_focus (for the new quiver menu modes), and several of the action panel settings, which can be edited by right-clicking on the panel close button.
  • On MacOS local games, a game menu option will reveal the rc file in the Finder.
  • The inventory-full autopickup prompt now has an "(A)lways ignore" choice.
  • Webtiles chat can be closed, as well as opened, via F12.

Items

  • New item type: orbs, occupying the shield slot.
    • Orbs give no SH and impose no shield penalty, but always come with an ego.
    • Orb egos are all new:
      • Light: a radius 3 halo.
      • Wrath: *Rage (20% chance to berserk on melee hit).
      • Mayhem: chance to frenzy a monster in sight after a kill, causing them to wildly attack friends and foes alike ala the Discord spell.
      • Guile: reduces Will by ++ for both the wearer and those they try to hex.
      • energy: gives a source of passive channeling, which gives a chance to refund the MP of a cast spell and a chance to backfire. Backfires cause confusion or Int drain. Scales with Evocations.
  • New glove ego: infusion, spending 1 MP per melee hit to add extra damage.
  • New unrand: the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3}. These use all available MP to give proportional bonus damage to a melee hit.
  • New unrand: the dreamshard necklace {*Dream}. On receiving a lethal or near-lethal hit, the dreamshard necklace shatters, averting the blow, healing the player, releasing dream allies, and fog. Otherwise does nothing.
  • New "early-game" unrandarts, unlikely to appear after the early game:
    • Delatra's gloves. These gloves heal the wearer for drinking unknown potions and give the wearer MP for reading unknown scrolls.
    • The woodcutter's axe is a vorpal +8 war axe that always swings at 10 aut regardless of skill and speed modifiers.
    • The staff of the Meek is a +7 quarterstaff of protection that gives extra AC when below 55 HP.
    • Throatcutter is a +7 long sword of draining with a 1/3 chance to instantly kill foes that are below 21 HP.
  • Shields and armour:
    • Shield penalties scale linearly with skill, completely disappearing at skill 27. The size of the penalty depends on the shield's encumbrance rating and species size factors.
    • Shields are no longer affected by Str, only Dex.
    • Armour and shields no longer impose to-hit penalties.
  • Riposte is removed from long blades and base damage is increased.
  • The skill requirements for minimum delay for executioner's axes and bardiches are reduced to 24; for triple swords the requirement is reduced to 22.
  • *Rage now causes berserk on 20% of hits. This chance stacks linearly among items and with the berserkitis mutation. Certain unrands grant a higher chance.
  • Evokable berserk is removed as an artefact property.
  • The generation of throwing ammunition is reduced.
  • Wand generation is reduced.
  • The electrocution brand triggers 25% less often.
  • One '+' of regen is reduced to 0.8 HP/turn (was 1.0 HP/turn).
  • MPRegen amulets are buffed to 0.4 MP/turn (was 0.25 MP/turn).
  • The archery ego is renamed to 'hurling' and now only applies to throwing.
  • Unrandart tweaks:
    • The staff of Battle now triggers the battlesphere on melee hits (in addition to the usual spell trigger).
    • The robe of Clouds' thunder cloud ability is now passive, placing storm clouds on enemies within range 2 each turn.
    • Leech no longer has *Rage, and now has Harm and Drain.
    • The necklace of bloodlust now gives a 50% chance to go berserk on hit.
    • The Zealot's sword now gives a 20% chance to go berserk on hit (up from
    • 5%).
    • The hat of the bear spirit gives a 20% chance to go berserk on hit, increases the bonus HP from going berserk, and reduces the slow duration after. It no longer has rN+.
    • The ring of the Mage is now a ring of Wizardry and Archmagi.
    • The autumn katana loses Clarity and gains a chance to manifold assault on hit.
    • The glaive of Prune turns the wielder into a prune when paralysed, petrified, or asleep, halving the damage received for the duration.
    • Lear's Hauberk is reduced to +18 (was +27).
    • The trident of the Octopus King loses +Will.
    • Wucad Mu now counts as two sources of channeling. This means it is twice as likely to refund MP and the probability of backfiring is squared.
    • The robe of Misfortune loses Contam and Drain.

Monsters

  • New unique: Mlioglotl. A unique horror with the power to corrupt the level, changing terrain and summoning other abyssal horrors, as well as cause fear. Appears in the S-branches and rarely in the abyssal lair end.
  • New Hell monsters (with subbranch):
    • Wendigo, collapses simulacra into painful iceblasts (Coc)
    • Nargun, hits hard and petrify (Coc)
    • Quicksilver elemental, with antimagic and quicksilver bolts (Dis)
    • Crystal echidna, throws barbs and crystal bolts (Dis)
    • Creeping inferno, which explodes into a Fire Storm (Geh)
    • Stoker, keeps at range and calls creeping infernos (Geh)
    • Searing wretch, a hard hitting fighter that strips fire resistance (Geh)
    • Tainted leviathan, a giant with a ring of miasma and mesmerise (Tar)
    • Putrid mouth, a ghost with poisonous melee and miasma breath (Tar)
  • New Spider monsters:
    • Pharaoh ants are undead that drain and bind souls on death.
    • Steelbarb worms are fast, regenerate, resist fire and apply barbs in melee.
    • Jorogumo are tough, ensnare, cast bolt of draining and have hornet poison melee.
    • Broodmothers summon spiders and bite to summon spiders.
    • Culicivora join spider packs with a vampiric bite and heal other.
    • Sun moths are holy with a single tile halo, sticky flame, and energy bolt.
    • Radroaches are armoured roaches that cast irradiate, greatly contaminating
    • the player.
  • New monsters: walking tomes, which summon living spells that cast themselves at the player. Appear in Depths and the Tukima's Studio wizlab.
  • Demonspawn warmongers' Sap Magic effect now causes a short term -Cast after casting a spell.
  • All derived undead retain their reach, constriction, and trample attacks.
  • Red Devils now apply barbs on hit, instead of hopping back.
  • Wretched Stars only apply one temporary mutation per use of corrupting pulse, and use the spell less often.
  • Demonic and holy monsters are now susceptible to fear, berserk, alistairs intoxication, and ballistomycete spores.
  • Monsters have a chance to break a door permanently when opening it. This chance is higher if the mosnter is berserk.
  • Classed draconians have a fixed colour per job.
  • When Dowan dies Duvessa goes berserk permanently; when Duvessa dies Dowan gains haste permanently.
  • If Jiyva dies Dissolution's summon eyeballs is replaced with a cantrip.
  • Kills by and of player-frenzied monsters now grant XP.
  • Ironbound Beastmasters are removed.

Spells

  • Kills by summoned allies now grant full experience.
  • Spell summon caps are reduced:
    • Summon Small Mammal, Summon Hydra, and Monstrous Menagerie are capped at 2.
    • Haunt is capped at 8.
    • All other summon spells except Summon Horrible Things and Dragon's Call are capped at 1.
  • New spell: Summon Cactus Giant (L6 Summonings). Summons a giant which attacks very slowly but has enormous spines, impaling melee attackers.
  • New spell: Scorch (L2 Fire). Hits a random enemy within 3 tiles, dealing fire damage and (if damage is dealt) applying short term rF- to the foe.
  • New spell: Flame Wave (L4 Conjuration/Fire). Burns adjacent creatures, then when channeled by hitting '.' (like Searing Ray), repeatedly hits enemies in an increasing radius.
  • New spell: Enfeeble (L7 Hexes). Enfeeble irresistibly applies weakness and antimagic to a single foe. Targets that fail a Willpower check are also dazed and blinded.
  • New spell: Anguish (L4 Hexes/Necromancy). All enemies in sight must pass a Will check or gain the new Anguished status effect. Whenever Anguished monsters deal damage, they take the same amount of damage right back.
  • Yara's Violent Unravelling can now unravel summons, killing them immediately and turning them into explosions. It is now smite targeted.
  • Inner Flame is now smite targeted.
  • Corpse Rot now scales with spell power, placing more clouds per corpse and reaching up to range 2 with sufficient clouds.
  • Death Channel now works on demonic and holy creatures. It also now works on corpseless living creatures.
  • Metabolic Englaciation has a minimum slow duration when successful.
  • Eringya's Noxious Bog now places a bog under the caster, as well as on cells with only one adjacent wall. The caster is now immune to their own bog.
  • Slow is now level 1 with a lower power cap.
  • Searing Ray and Storm Form have reduced power scaling.
  • Storm Form's blinkbolt ability is now always LOS range.
  • Passage of Golubria now has a range that scales with spell power.
  • Blink now has a cooldown that scales with spell power.
  • Lesser Beckoning's power cap is reduced to 100 and range reduced to 5.
  • Bolt of Magma, Corona, Shadow Creatures, and Invisibility are now monster only.

2.4. 0.27(20210730) - The Cursed Flame[편집]



Highlights

  • New species: Djinni.
  • Many new spells and spellbooks.
  • New monster sets and end maps for many branches.
  • Ashenzari completely redesigned and reworked.
  • Cursed items removed.

Branches, Environment

  • Altar changes:
    • A faded altar places with a very high chance on D:1-3.
    • A single random altar to a Temple god places with low chance on D:2.
    • Other guaranteed Temple god altars have been shifted to D:3-10, from D:2-9.
  • Shops can now place on D:1-3.
  • Dungeon, Depths, Vaults, and the Vestibule of Hell spawn tables are adjusted to produce more depth appropriate monsters and less chaff.
  • Branch ending maps:
    • New "Abyssal Woods" Lair ending featuring demonic trees and abyss-themed monsters.
    • The "Jungle Book" Lair ending has been redesigned to have an undead theme featuring necromancers and undead animals.
    • New "Lost City" Shoals ending featuring a ruined temple theme with minotaurs and sphinxes.
    • New "Storm Temple" Shoals ending featuring electricity-themed monsters and many possible layouts.
    • New "Quicksilver Temple" Snake ending featuring quicksilver dragons.
  • All Ice Cave maps have been rebalanced to have more varied layouts, monsters, and loot.
  • Many new vaults featuring unrand items, shops, and ecumenical altars, as well new monster and decorative vaults for many branches.
  • New terrain: demonic trees. Demonic trees appear in the Abyss and Pan and can be placed by vaults. They behave like trees, but when burned produce a single cloud of chaos instead of a spreading forest fire.
  • Net traps trigger less often.
  • Storm clouds no longer make noise.
  • After completing one Ziggurat, the player is immune to the malevolence of Zot.
  • Swamp is now loud, so noise travels less far.
  • Guaranteed demonic rune vaults announce the presence of the demonic rune.
  • Gadget shops are removed.
  • Ossuaries no longer have dart and spear traps.

Character

  • New species: Djinni, floating spirits formed from smokeless fire.
    • Djinni have no MP; their spells cost HP instead.
    • Djinni cannot learn spells from books; they learn spells as they level up.
    • Diinni cannot train spell schools; they use the Spellcasting skill alone.
  • Demonspawn mutation changes:
    • New facet: malevolent magic. This facet gives a chance to paralyse enemies in a radius around the player equal to the mutation rank whenever a spell is cast. At the highest rank, this also applies to wands.
    • New facet: corrupting presence. The first two ranks of this facet give a chance to corrode, and then malmutate when the player damages a monster.
The third rank gives an active ability Word of Chaos that blinks away every monster in los and may also disable them.
  • The Black Mark facet is revised to a disabling facet, offering a hex enhancer at rank 1, followed by black mark at rank 2, then a permanent radius 1 silence annulus around the player at rank 3.
  • The Hurl Damnation facet now gives "Demonic Will" at rank 1, providing Will+ and dealing damnation damage to monsters that try but fail to hex the player, and torment resistance at rank 2.
  • Mana link is re-ordered, providing MP Regen in the first rank, and spirit shield in the second. The third rank, mana link itself, is unchanged.
  • Foul stench provides stench at every rank as well as miasma immunity.
  • Later ranks of the spiny facet are now much more impactful.
  • Ignite blood ignites blood at every rank, with power scaling with rank.
  • Demonic Guardian now summons a guardian when the player takes damage. The tier of the guardian scales partially with experience level.
  • Icemail provides a condensation shield worth 4SH at the first rank, and ice mail AC spread over the next two.
  • Most types of scales mutations are now Demonspawn only.
  • Iridescent scales and passive freeze are removed from the Demonspawn pool and are available as random mutations for both demonspawn and other species.
  • Poison damage applies much more quickly.
  • Strength now gives a simple, linear bonus to damage.
  • Hidden stepdowns on dexterity and evasion are removed, making characters with large amounts of dexterity and dodging skill more effective. As a result, Spriggans' dodging apt is reduced to +3 and base dexterity reduced by one.
  • New good mutation: noise dampening, which halves noise in the players LOS.
  • Bone plates, thin skeletal structure, and sturdy frame no longer conflict.
  • The blurry vision mutation is removed; Ru's -Scroll mutation can occur as a random mutation in its place.
  • Shoutitis and No Potion Heal are reduced to 2 levels from 3.
  • Wisp form no longer blinks randomly.
  • Guaranteed damage reduction is now a property derived from AC, with higher AC values from any source guaranteeing a certain base amount of protection from melee damage and mundane projectiles.
  • Most sources of flight (including species, transformations, and equipment) are permanent and neither expire nor can be cancelled; reasons to land have also been removed.
  • Berserk ending no longer causes paralysis.
  • The blink mutation is removed.
  • Other species changes:
  • Demigods' stat gains on level-up are doubled. Their base stats are reduced.
  • Gnoll base stats are reduced to 7/7/7.
  • Palentonga HP apt is reduced to +0.
  • Mage and Warrior-Mage starting spell changes:
  • Air elementalists no longer start with Lightning Bolt.
  • Arcane Marksmen no longer start with Leda's Liquefaction.
  • Earth Elementalists no longer start with Lee's Rapid Deconstruction.
  • Summoners and Ice Elementalists no longer start with Summon Ice beast.
  • Venom Mages no longer start with Ignite Poison.
  • Halflings are removed.

Gods

  • Ashenzari is completely overhauled.
    • At regular intervals, Ashenzari provides the player with a choice of curses to apply to their equipment. These grant a skill boost based on the type of curse accepted, increase the player's piety, and prevent the player from un-equipping the cursed item.
    • At any time, the player can choose to shatter a cursed item, destroying it and losing associated piety and skill boosts.
    • Ashenzari grants the following benefits:
      • Scaling with piety: skill boosts from curses, item and monster detection, passive mapping.
      • 0 * Item identification, portal detection, and exploration trap protection.
      • 2 * See Invisible
      • 3 * Clarity
      • 4 * Seeing through walls within a size-2 radius, scaling to radius 4 at 6*.
  • Ru sacrifice changes:
    • Several piety values are rebalanced.
    • Sacrifice Experience, in addition to removing one XL, now causes future XLs to be more expensive as if the player was still at their old XL.
    • Sacrifice words & drink now give bonus piety when taken together.
  • The player and Hepliaklqana ancestors can fire through one-another.
  • Hepliaklqana only grants an ancestor once the player reaches 1 * piety. The HP penalty for worship is also delayed until 1*.
  • A new Jiyva mutation allows players to engulf foes in ooze in melee.
  • Makhleb's Major Destruction now fires all bolt-type spells and is stronger.
  • Makhleb's passive heal on kill is reduced in strength.
  • The Elixir card no longer heals allies and always regenerates both health and magic, with duration scaling with power.
  • The Foxfire card is renamed to the Swarm and now summons bees.
  • Okawaru no longer punishes betraying allies.
  • Trog's Berserk ability has a piety-scaled chance to fail.
  • Heavenly Storm grants bonus EV and is a bit quieter.
  • Yredelemnul accepts nonliving worshippers again, and permits the use of statue form.
  • Cheibriados no longer hates quick blades.
  • Zin's Sanctuary no longer applies holy word.

Monsters

  • New Slime monsters:
    • rockslime, a high-AC, flame-resistant slime that tramples and hits hard.
    • quicksilver ooze, a magic-immune ooze with engulfing and antimagic attacks.
  • New Vaults monsters:
    • ironbound frostheart, which freeze enemies that are adjacent to walls.
    • ironbound thunderhulk, which blast distant enemies with lightning from
above. (They can't hit nearby enemies, however.)
  • ironbound beastmaster, which speed up their lindwurm and dire elephant companions.
  • Snake monster changes:
  • New monster: salamander tyrant, a volcano-stoking spellcaster with a weakening gaze.
  • Naga mages cast 'concentrate venom' (allowing venomous allies to inflict asphyxiating curare) instead of Force Lance.
  • Naga and naga warriors have increased base damage.
  • Naga warriors cast battlecry.
  • Nagaraja cast Dimension Anchor instead of Teleport Other.
  • Oozes are renamed endoplasms, and cast freeze (but are weaker).
  • Phantoms now blink their attack victims with them on hit, and have less HP. They no longer blink randomly.
  • Ancient Liches have been split: they now focus on conjurations, while new Dread Liches specialize in demon summoning and paralysis.
  • Deep elf mages have likewise been split into pyromancers and zephyrmancers.
  • Every other spellcasting monster now uses just a single set of spells.
  • Psyche has a new spellbook with Polymorph, Chain of Chaos, Invisibility, and Cantrip.
  • Air elementals no longer have a tornado, instead gaining Stunning Blast. This inflicts 1 turn of paralysis on hit, though rElec makes this less likely.
  • Big kobolds are re-named kobold brigands. Kobold brigands always spawn with darts, either poison or curare.
  • Monsters' melee attack speed is no longer slowed by the weapons they wield. Many early-game monsters have had their base damage lowered to compensate.
  • Monsters with ranged attacks now have unlimited ammunition. (Except nets.)
  • Dancing ranged weapons can now appear (in specific circumstances).
  • When Boris spawns on the orb run, he comes hasted and with a brilliance aura.
  • Draconian knights and Fannar no longer cast Ozocubu's Armour and have higher base AC.
  • Worker ants, soldier ants, queen ants, leopard geckos, eyes of draining, and death oozes are removed.

Interface and options

  • Ranged targeters now display accuracy.
  • Monster to-hit chance is now shown in xv.
  • The in-game macro creation and editing interfaces have been greatly improved:
    • The old interface has now been fully menuized, so editing all happens within the menu, and is designed for a smoother process.
    • A new quick-entry menu for macros is available, bound to ctrl-e.
  • An in-game menu is available on the F1 key for access to saving, help, and macros.
  • Form information is shown in the `A` view.
  • The shopping list can now be opened by a range of currency symbols.
  • Wait-to-cast spells (Searing Ray, and the new Maxwell's Capacitive Coupling)
now fully work with autofire when quivered; autofire will trigger the wait command as appropriate.
  • Spells and potions can be quivered and have informative targeters where relevant.
  • Other miscellaneous quiver UI improvements:
    • Two new options for controlling the quiver: `fire_order_ability` and `fire_order_spell`. These give you full control over non-items when cycling the quiver.
    • Berserk is now excluded from the fire order by default, and won't autoquiver on Berserker starts.
    • Changing a quivered item's letter will not remove it from the quiver.
    • Improvements to inscriptions: @Qn inscriptions on items are supported at the Q menu. Behaviour of !Q, =f, and =F has been improved.
  • Portal and zot alerts are now included by default in `runrest_stop`, and zot clock alerts force-interrupt all delays.
  • The "allow_extended_colours" console option now defaults to true, since modern terminals uniformly support more than 8 terminal colors.
  • New local tiles option, `tile_window_ratio`. This lets the initial window size be constrained by an x:y ratio, providing better defaults for ultra-wide
monitors.

Items

  • Spellbook changes:
    • Spellbooks generate more frequently and are always identified.
    • 30 new types of fixed book are added.
    • Fixed books now only have 2-4 spells each (down from 4-6 each.)
    • Randomly generated spellbooks also have fewer spells.
    • Mage and Warrior-Mage classes no longer start with a specific spellbook. Their starting spell sets are based on the book they previously started with, but with changes as described above in the "Characters" section.
  • Cursed items no longer generate. Ashenzari is the only source of curses.
    • The *Curse property on unrands is removed. the Scythe of Curses and obsidian axe now have *Drain. The property is removed from the Necklace of Bloodlust.
    • The obsidian axe can no longer be unwielded while mesmerised.
    • Mundane negative-enchant items no longer generate. (Negative enchants are still possible on randarts, or in certain vaults.)
  • Wand changes:
    • Wands of random effects are replaced with pieces from Xom's chessboard, which apply a random effect to a random visible enemy when evoked. They recharge with XP.
    • Wands of disintegrate are renamed to wands of mindburst. They no longer affect mindless creatures.
    • Wands of enslavement are now called wands of charming.
  • Equipment is identified once the player is in reach, without needing to be worn.
  • All sources of regeneration now heal 1 HP per normal turn (formerly 0.4).
    • Trolls now have slightly more inherent regen and slightly less AC.
    • Vine Stalkers gain their full innate regeneration earlier.
  • The spectral brand has been redesigned. It now triggers on every attack, creating a spectral copy of the weapon which makes an additional attack (if
there's open space next to the wielder and in reach of their target). The copy vanishes once the player does anything other than attack. This effect no longer depends on Evocations skill.
  • Shields slow melee attacks much more at low Shields skill levels.
  • Other unrand changes:
    • Vampire's Tooth's enchantment is reduced to +8 (from +11).
    • The amulet of the Air loses EV+5 and gains an Air magic enhancer.
    • Bolts fired by Damnation only explode and mulch on hit.
    • The staff of Wucad-Mu refunds MP more often, and refunds MP even when it backfires.
    • The Wrath of Trog now extends berserk and gains Rampage.
    • The Robe of Folly now provides permanent brilliance, but sets Will to 0.
It also gets +8 Int (from +4) and +4 enchant (from +3).
  • Manuals, like spellbooks and runes, no longer take up an inventory slot.
  • Broad axe's base delay is returned to 1.6, from 1.7.
  • Rare scrolls, books, manuals, and enhancer staves can now spawn early.
  • Hats and gloves can now get the stealth ego.
  • Archmagi can now appear as an artefact property on randart robes.
  • The *Slow artefact property now stacks.
  • Scarves of shadows are no longer spell de-enhancers.
  • Rings of attention, rings of stealth, rings of teleportation, amulets of inaccuracy, scrolls of remove curse, scrolls of random uselessness, and boots of running are removed.

Spells

  • New Spell: Storm Form, a level 7 Transmutations/Air spell that transforms the player into a raging, lightning-filled tempest:
    • Melee attacks are electrified and strike all adjacent foes. Damage increases with spellpower and unarmed combat skill.
    • Grants the ability to Blinkbolt: launch yourself towards a foe to inflict heavy damage, also damaging any monsters along the way.
    • Grants increased evasion, rElec, and poison immunity. The evasion increases with spellpower.
    • Melds all equipment except jewellery.
  • New spell: Animate Armour, a level 4 Summon/Earth spell which draws out the spirit of the caster's armour to fight alongside them. The heavier the armour, the more powerful the spirit.
  • New spell: Manifold Assault, a level 5 translocations spell which attacks random foes in sight with the attacker's wielded weapon. Spellpower increases the number of foes that can be struck with one cast.
  • Absolute Zero has been redesigned. It's now called Maxwell's Capacitive Coupling, a level 8 Air spell. When cast, the player must wait in place for a random number of turns (reduced by spellpower) until the capacitor finishes charging, which instantly vaporizes the nearest monster.
  • Chain Lighting has been redesigned. It is now level 9 and is dramatically more powerful, arcing between visible foes for massive damage that partially ignores AC and rElec.
  • Tornado has been renamed to Polar Vortex. It is now a Level 9 Ice spell, and its damage has been increased by 33% but is partially resistable by rC.
  • Other spell level adjustments:
    • Ozocubu's Refrigeration is now level 7 (from 6).
    • Freezing Cloud is now level 5 (from 6).
    • Static Discharge is now level 2 (from 3).
    • Swiftness is now level 3 (from 2).
  • Airstrike no longer gets bonus damage against flying creatures (including the player). Instead, it deals bonus damage based on the number of empty spaces next to the target.
  • Stone arrow damage is increased.
  • Wereblood now heals 1d3 when an adjacent monster is killed.
  • Tukima's Dance can now be used on monsters wielding ranged weapons.
  • Poisonous Vapours now directly poisons the target, rather than making a cloud.
  • Hailstorm now affects icy creatures.
  • Monstrous Menagerie no longer summons harpies.
  • Ozocubu's Armour and Frozen Ramparts now end under any location change.
  • Blade Hands' stealth penalty for Felids is removed.
  • Hydra Form, Summon Demon, and Summon Greater Demon are removed.

2.5. 0.26(20210108) - Roll Around the Clock[편집]



2.5.1. 주요 변경점[편집]


  • New species: Palentonga.
  • New background: Delver.
  • Food and hunger are removed.
  • Swamp has many new monsters and other changes.
  • Spells, wands, and abilities can be quivered, fired, and autotargeted with an extension of the ranged quiver/autofight interface.


2.5.2. 던전[편집]


  • New Swamp monsters:
    • Will-o-the-wisps, unearthly gases that launches powerful Foxfires.
    • Goliath frogs, licking foes from afar with their acidic tongues.
    • Eleionomae, swamp nymphs that travel through and heal from trees.
    • Bloated husks, filled to explosively bursting with putrescent gas.
    • Bunyips, fast-moving, hard-hitting, screaming mysteries.
    • Fenstrider witches, terrifying hex-hurling toxic sorceresses.
  • Bog bodies cast much more powerfully and have a stronger cold attack.
  • New (?) monster: boulder beetle, rolling quickly to deliver huge hits.
  • Insect glyphs have been reorganized.
  • Pikel's slaves have been rethemed to lemures. They now disappear upon Pikel's death.
  • Spiny Frogs are renamed Cane Toads, for a more authentic Australian experience.
  • Pandemonium lords' possible spells and melee flavours have been expanded. They can now sometimes generate a ring of dangerous clouds.
  • Monsters' blood scent and web sense have been removed.
  • Crocodiles, porcupines, hippogriffs, and hungry ghosts are removed.
  • Monsters don't forget about the player while the player is off level.
  • Most plants, fungi, and other plant like things that don't attack now wither in 3-5 turns after they're hit. The exceptions are bushes and briars.
  • Monsters that formerly had rot-inducing melee attacks now have drain attacks.

2.5.3. 캐릭터[편집]



  • Hunger (and eating) are removed.
  • Drain now temporarily reduces max HP instead of skills. Rot no longer exists as a mechanic.
  • New species: Palentonga, six-limbed scaled mammals with a rolling charge.
  • Deep Elves' Bows aptitude is increased to +3.
  • Kobolds now have the Nightstalker 3 mutation, reducing LOS and providing bonus stealth. (Demonspawn can no longer gain Nightstalker.)
  • Ghouls heal on kill instead of by eating chunks. They also no longer rot over time.
  • Centaurs are removed.
  • The Charms skill (and the Skald background) are removed.
  • New demonspawn mutations: sharp scales & big brain.
  • Transmuters no longer start with arrows, and Wereblood replaces Sticks to Snakes in the starting book.
  • The Wizard background is renamed "Hedge Wizard", gaining a dagger and a less int-focused set of starting attributes. The Conjurer background takes Wizards' old attributes.
  • The Assassin background is renamed "Brigand".
  • New background: Delver, starting on D:5 with a variety of escape tools.
  • Artificers now start with better defensive skills, no weapon skill, and a club in place of the short sword and short blade skill.
  • Banishing monsters grants full XP.
  • Contamination decays three times faster.
  • Wanderers have a chance to start with any of the misc evokers.
  • Evocations skill no longer grants MaxMP.

2.5.4. 아이템[편집]


  • New scarf ego: Shadows. Scarves of shadows reduce line of sight by 1; this stacks with other LOS altering effects; as well as act as a negative spell enhancer.

  • New weapon ego: Spectral. The spectral ego appears on [giant [spiked]] clubs, quarterstaffs, lajatangs, and two-handed randarts of any base type. On hit the ego spawns a spectral weapon to fight along side the user whose strength scales with Evocations skill.

  • New boots ego: Rampaging. Boots of rampaging cause the wearer to take an extra step for no cost---only when moving in the direction of a foe. The rampaging ego can also appear on any kind of artefact armour.

  • New misc evocable: Condenser Vane. A condenser vane is an XP-charged evoker that creates clouds around hostile monsters (skipping allies). The cloud quality scales with evocations.

  • New item: potion of attraction, which pulls nearby enemies closer.

  • Unrandart Changes:
    • The Salamander Hide Armour no longer gives *Rage, it now is a fire spell enhancer with rF++, rC--, flame cloud immunity, and a ring of flame clouds effect.
    • The ratskin cloak is changed from +Rats to *Rats, spawning rats when the player is hit.
    • Wucad Mu no longer provides evocable channeling. Instead, with a chance depending on evocations, it refunds the MP cost of the spell. There is a chance of confusion or intelligence drain (which scales on spell cost and evocations skill) when a spell is refunded.
    • The cloak of the Thief is changed from +Fog to *Fog, creating fog when the player is hit.
    • The Majin-Bo loses Archmagi, and instead gives a chance for any cast spell to be vampiric, healing the caster for damage done to living creatures.
    • The shield of Resistance is now a +2 kite shield {rF++ rC++ MR++}.
    • Glaive of the Guard now has both the spectral weapon and electricity egos. It no longer has sInv nor +Rage.
    • Cloak of Starlight gains *Dazzle, which sometimes dazzles foes like the Dazzling Flash spell on successful dodge. It no longer has rElec and rC+.
    • The Sword of Power is now +5, vorpal, and sometimes fires a powerful but low-accuracy damage beam with a chance based on the player's current HP.

  • Phantom mirrors and boxes of beasts now recharge with XP.

  • Wands of polymorph now show what monsters might become when targeted.

  • Amulets are now slow to equip (like armour), and many amulets no longer have attunement logic. Faith, Regen, and MPRegen retain their swap drawbacks.

  • Bardings are merged into a single item type.

  • Staves of earth deal higher damage, but with the shrapnel effect of being affected 3 times by AC.

  • Staves of conjuration deal bonus irresistable damage that checks AC.

  • The full contents of item piles are revealed on sight.

  • Potions of stabbing, wands of clouds, and staves of energy, summoning, and wizardry are removed.

2.5.5. 지점, 환경[편집]


  • Swamp's levels are now smaller, and many weak monsters no longer appear.
  • Crimson and shadow imps are now much less common in the Dungeon. White imps and ufetubi take their place.
  • Shadows and wights no longer appear in the Crypt spawn list, replaced with flying skulls, necromancers, and wraiths.
  • Spider is now quiet.
  • The malevolent force of Zot will find players that tarry far too long in one place.
  • Gauntlet monsters now generate awake, and those other than the minotaur don't pick up loot.
  • Net traps are now permanent and the nets always mulch.

2.5.6. 마법[편집]


  • The Charms skill and school have been removed.
    • Ozocubu's Armour is now Ice only, Swiftness is now Air only, Death's Door is now Necromancy only and Level 9.
    • Excruciating Wounds is now Necromancy only, prevents unwielding your weapon for the duration, and applies a Wizardry penalty as well as noise.
    • Battlesphere is now Conjurations only, and its targeting has been adjusted to work with all Conjurations school spells other than Servitor.
    • Song of Slaying is now Transmutations and renamed Wereblood; the noise is reduced somewhat.
  • Animate Skeleton and Animate Dead creations now have strength scaling with spellpower; Animate Skeleton has a power cap. Both creations have a shorter lifespan. Additionally, these spells can't be cast if corpses are not nearby.
  • Animate Skeleton now animates the nearest skeleton, and does not require you to stand on the corpse.
  • Frozen Ramparts has its effect end upon player movement.
  • Death Channel spectral things have a shorter duration and fade if Death Channel expires.
  • Infestation scarabs have a shorter duration.
  • Vampiric Draining's damage is no longer limited by how much it heals.
  • Eringya's Toxic Bog now places bogs in all squares within a range of 4 wherethere is no adjacent solid feature.
  • Beastly Appendage now melds helmets and boots, and gives two levels of bothHorns and Talons (octopodes keep their tentacle spike) instead of randomlychoosing.
  • Irradiate now checks monster AC but does slightly more damage.
  • Alistair's Intoxication prompts when nothing in view can be affected, alwaysapplies Vertigo when successful, and has a higher power cap.
  • Conjure Ball Lightning's scaling with spellpower has been simplified.
  • Beam spells and wands no longer have their range reduced by hitting things.
  • All temporary allies dismiss when you leave the level.
  • Translocations miscasts now inflict -Move which prevents walking in addition to translocating.
  • Aura of Abjuration, Darkness, Infusion, Recall, Ring of Flames, Shroud of Golubria, Spectral Weapon, Sticks to Snakes, and Summon Butterflies areremoved.

2.5.7. 신[편집]


  • Gozag no longer gives a free potion petition on worship.
  • Nemelex's deck gifting begins at higher piety.
  • Nemelex' Shaft card is removed, and the Exile card no longer has a chance to self banish.

2.5.8. 인터페이스[편집]


  • The "quiver" feature is generalized and can now hold spells, evokables, andabilities. The fire interface can be used to target any quiverableaction, and quiverable actions can be autofired via shift+tab/p. Existingautofight ranged settings such as autofight_throw are generalized to handlenew quiverables. The ] key swaps between the two most recent quiveredactions. See the options guide for more information on new and updatedoptions: autofight_throw, autofight_stop, automagic_stop,fail_severity_to_quiver, launcher_autoquiver, fire_order. See the manualsection 4, subsection "Attacking and firing" for a summary of the relevantkey bindings.

  • Launchers can now be fired independently of the quiver; use v to target(like reaching weapons) or regular autofight commands to autotarget.

  • Static targeters are added for spells and abilities that indicate which cellswill be affected, along with a new option to configure which of these areshown while casting, force_targeter.

  • Player wand damage, spell damage, and spell accuracy is now displayed in the UI.

  • Viewing a monster with xv now shows to-hit chance with your current weapon.

  • Monsters' spell damage is shown in xv.

  • Examining cells with multiple interesting things now gives a selection menu.

  • The "view stack/pickup key" ; can be pressed twice to force autopickup even in unsafe situations.

  • The ^x view description is now available from all targeting prompts, and when used while targeting lists valid targets in range.

  • Any floor can be annotated from anywhere in the ! interface.

  • Spellpower is now displayed as a percentage of max spellpower.

  • Macro updates: Macros/keybinds can be viewed via the ~ menu in-game. RC file keybind settings support escape codes.

  • Updated uption: travel_open_doors now has a setting that tries to avoid opening doors during autotravel.

  • New option: travel_one_unsafe_move. Setting this option to true causes auto-travel to make one move towards its goal before conducting the usual safety checks.

  • New option: monster_item_view_features. This is a regex list option, features that match patterns on this list will be displayed in the ^x view description.

  • New option: always_show_zot. When enabled, the remaining time until Zot finds the player is always shown, rather than when there are only 1500 turns left.

  • New options: tile_overlay_col and tile_overlay_alpha_percent control the appearance of the message window in local tiles.

2.5.9. 개발[편집]


  • Three new hooks, chk_ability_choice, chk_spell_choice, and c_message can be used to answer the ability and spell menu prompts and to react to messages.

  • A new api is introduced for targeted fire of spells, items, and abilities as a less brittle alternative to sending keys. See lua functions: crawl.do_targeted_command, spells.cast, item.fire, you.activate_ability, you.quiver_valid, and you.quiver_enabled.

  • Other new functions: you.memorise (memorise a spell by name), spells.power_perc (get spellpower for a spell as a percentage)

2.6. 0.25(20200612) - Magic Surges Out from Thin Air[편집]



2.6.1. 주요 변경점[편집]


  • 학파 간 명확한 구분을 위해 많은 주문들이 재설계되었음.
  • 획득 스크롤이 이제 아이템을 공개한 채 선택지를 제공함.
  • 주문 실패, 저주, 조트 함정 효과들이 일관적이고 간결해지도록 조정됨.


2.6.2. 던전[편집]


  • 무효화의 포션이 지구랏에서 전리품으로 등장함.
  • 보리스는 플레이어가 조트의 오브를 줍고 나서도 등장할 수 있음.
  • 산불과 토네이도(주문)는 더는 숲 소환 주문으로 생성된 나무를 부수지 못 함.
  • 게임 시작 시(던전 1층)의 화면 내(LOS)에 더는 몬스터가 배치되지 않음.
  • 조트 함정의 효과를 단순화하고 집중시킴.
  • 보물 상자에서 안개의 두루마리나 공포의 두루마리를 요구함.
  • Many arrival vaults have been reworked to allow better player tactics.
  • A new Swamp ending themed as a conflict between Yred and Fedhas that includes an undead version of the Lernaean Hydra.
  • Ziggurats now have level set featuring many player ghosts.
  • Abyss exits that spawn from earning xp can spawn after the initial spawn, instead of every subsequent spawn being a downstair.


2.6.3. 캐릭터[편집]


  • 이제 적 소환사의 적대 상태가 (교화/매혹 등의 수단에 의해) 풀릴 경우 대상이 소환했던 소환수들은 소환 해제됨.
  • 이제 침묵 상태에서 신앙을 포기할 수 있음.
  • 모든 발동 아이템들은 플레이어가 혼란에 걸린 상태에서 사용할 수 없음.
  • 포미시드는 이제 신속 주문을 시전할 수 없음.


2.6.4. 신[편집]


  • 트로그 수정사항:
- 트로그는 이제 원거리 무기와 탄환을 선물하지 않음. 선물하는 근접 무기에는 무속성, 날카로운, 화염, 반마법 속성만 붙을 수 있음.
- 트로그는 이제 마법 지팡이와 고통 무기도 싫어함.
  • 엘리빌론의 신성한 보호는 이제 신앙도 5* 이상에서 100% 보호를 받음. (기존 5*-6* 사이)
  • 페다스는 아군 식물들을 충돌이나 다른 아군의 원거리 공격에서 보호해 줌.
  • '아군에게 해를 입히는' 행위에 이제 주문이나 아이템으로 피해를 입히는 구름을 생성하는 것도 포함됨.
  • 침묵 상태에서 네멜렉스의 능력을 사용할 수 없음.
  • 네멜렉스의 카드 수정사항:
- 고통 카드는 이제 2레벨에서 찢겨진 귀신을 소환하는 대신, 시야 전체에 고통(torment)을 시전함(카드 사용자는 영향받지 않음.)
- 구름 카드는 이제 시야 내 적들 주변에 검은 구름을 생성함.
  • 우지안 수정사항:
- 무술/벽타기는 특수능력 창(a)을 통해서만 발현됨.
- 무술/선풍의 공격이 더 이상 고정되지 않음.
- 천풍은 5 ~ 15의 살육 보너스로 시작해서 각 공격마다 1씩 증가함.
  • 좀 수정사항:
- 좀은 마법 실패 부작용을 일으키지 않음.
- 좀의 적대적인 악마 소환이 강해짐.
  • 징벌 수정사항:
- Trog's "firey rage" is now a fireball, instead of a fire miscast. Trog no longer uses rot as retribution.
- Lugonu's "translocation wrath" no longer uses translocations miscast. Instead, the player is either teleported to monsters, banished, or set upon by Abyss summons.
- Cheibriados' wrath no longer uses miscasts. At very high tension, in addition to sleeping and slowing the player, Chei makes a lot of noise. At low tension, miscasts are replaced by stat damage.
- Fedhas' wrath no longer uses elemental miscasts. These are replaced by a choice of corrosive bolt, primal wave, or thorn volley.
- Yredelemnul's wrath no longer uses necromancy miscasts, in their place Yred fires a bolt of draining.
- Kikubaaqudgha's wrath uses death curses in place of necromancy miscasts.
  • 베후멧이 중복 선물을 줄 가능성이 적어짐.
  • 좀이 알 수 없는 신의 빛바랜 제단에서 개종될 수 있음.


2.6.5. 아이템[편집]


  • 획득 스크롤 수정사항:
- 다섯 가지의 생성된 아이템을 선택지로 제공함.
- 이 중 세 가지는 무작위 종류, 나머지 두 가지는 항상 금화 또는 음식(음식을 먹는 종족인 경우)임.
- 항상 사용 가능하며, 현재 신앙에서 금지되지 않는 아이템만 제공됨.
- The Miscellaneous category for evocable items is no longer available.
  • 새 물약: 암습의 물약, 50% 확률로 약한 암습(e.g. ?가 뜬 적에게 암습)을 강한 암습(e.g. 잠든 적에게 암습)으로 강화시킴.
* Tin of Tremorstones, a new multiuse evocable. Tremorstones have 3 charges which recover over time with XP. When used, it creates a number of radius 2 explosions (the number scales with evocations skill) near the center of present monster that are triple-affected by AC (like LRD). The explosions are randomly skewed and may hit the user. Most useful for players with good armour.
* The chaos brand now has might and agility effects, no longer causes miscast effects, and its cloning effect can create friendly and neutral monsters.
* Potions of Brilliance now provide a stronger universal spell enhancer and remove spell hunger. They no longer provide an Int bonus nor wizardry.
* Potions of Might no longer provide a bonus to strength.
* Scrolls of Magic Mapping now reveal any floor traps on the level.
* The -Tele property no longer appears on artefact weapons and jewellery.
* Ordinary shields have been renamed to kite shields and large shields have been renamed to tower shields. This helps make equipment descriptions less ambiguous.
* The vorpal weapon ego no longer has distinct adjectives for each weapon class. Now all such weapons are described as 'vorpal'.
* Unrandart changes:
- New unrand: Cigotuvi's Embrace, a +4 leather armour with rN+, rRot and *Drain that automatically gathers corpses to increase AC. The AC decays slowly over time but decays more quickly as more corpses are added.
- Boots of the Assassin are now called the hood of the Assassin and use the headgear slot.
- The demon blade Leech gains *Rage/+Rage and loses its AC-3 and EV-3 properties.
- The Elemental Staff now acts as an enhancer for all elemental schools, with enhancement applying independently for each school.
- Warlock's Mirror can now reflect piercing ranged weapons.
- The Staff of Olgreb now has a chance to deal poison-arrow flavored damage on hit, based on evocations skill. It no longer has an additional chance to cast Venom Bolt on top of casting OTR when evoked. It now grants poison immunity to monsters wielding it.
- The Dragonskin Cloak now provides rCorr instead of sticky flame resistance.
- The scythe of Curses no longer curses items in inventory, and now applies death curses instead of necromancy miscasts.
- The plutonium sword still applies transmutations miscasts, but gains a chance to polymorph the target on hit (since this is no longer a miscast effect for monsters).
- The brooch of Shielding is now a guardian spirit amulet with SH+8.
- Bloodbane has been removed, having been merged into Leech.
- Maxwell's Etheric Cage has been removed.
* Phial of floods now applies a silencing "waterlogged" debuff to all monsters in the flooded area and no longer summons water elementals.
* Staves of poison now do resistable poison damage on hit like other staves instead of just having a chance to poison.
* Distortion branded weapons no longer teleport foes.
* Distortion unwield effects no longer cause a translocations miscast. Instead, they either teleport the player to monsters, banish the player, or cause severe contamination.
* Regeneration items only activate after attuning to the player at full HP, identical to the amulet.
* Scarf egos are revised: cloud immunity and spirit shield are removed, harm and invisibility are added. Harm scarves do not drain the player when removed.
* Amulets of reflection now always give +5 SH and must attune to the player at full HP. Reflected missiles, poison, and banishments now correctly award piety.
* Cloak egos are revised: invisibility is removed, preservation (providing corrosion resistance) and stealth are added.
* The Harm property can now appear on randart armour, and does not incur a drain penalty on removal.
  • 능력치 반지는 항상 +6 아니면 -4임. AC, EV, 살육의 반지는 항상 +4 아니면 -4임.
  • 삭제됨: 민첩성의 물약, 힘의 지팡이, 에너지 수정구, 거미 자루, 화염 램프, 돌풍의 부채, 산탄의 마법봉, 대식의 목걸이, 상해의 목걸이, 분노의 목걸이


2.6.6. 인터페이스[편집]


* The seed selection dialogue has been ported to webtiles and is enabled on select servers.
* auto_butcher has been changed to default to `always` (from the previous value of `very hungry`).
* A new option, auto_butcher_max_chunks, prevents automatic butchering with more than that many chunks in inventory. Its default value is 10 for non-ghoul characters.
* explore_auto_rest now defaults to true.
* New morgue section: screenshots. When notes are taken with : an ascii screenshot is additionally saved and can be added to morgues.
* The console monster list now displays monster status information and whether or not the monster is wielding a launcher or polearm, or has a wand
* The ^x summary display now shows monster status information
* A new option, monster_item_view_coordinates, can be set to true to display player-relative coordinates in the ^x display.
* The auto-travel trail displayed with show_travel_trail can now be customised in console (both for glyph and colour).
* The "visited status" of stairs and transporters can now be indicated both by glyph and by colour in console.
* Allies now show sleep and confusion status tiles.
* A new option, game_scale, allows for global pixel scaling to make dcss more usable on large and/or high-resolution monitors. (Values in the range of 2-4 will be helpful for upscaling for 2k-4k monitors.)
* The behavior of `tile_filter_scaling=false` has been improved to work on all tiles in the game, for better pixelated effects.
* Webtiles now supports showing save info in the lobby; see CAO for this feature in action.

2.6.7. 몬스터[편집]


* New unique: Maggie, a younger version of the unique Margery, who appears just before and in Lair. She has a steam, acid, or swamp dragon scales, Bolt of Fire, and Mesmerize. Only one of Maggie or Margery will place in a game.
* Margery now always gets Fire, Shadow, or Storm dragon scales as a counterpart to Maggie's armour.
* Both Maggie and Margery have a small extra chance of spawning with a pre-enchanted Wyrmbane (1 or 2 points of enchantment, respectively).
* Monsters such as spiders no longer have a clinging ability.
* Mummy death curses are no longer necromancy miscasts, and instead have their own effect table.
* New monster: nameless horror. Nameless horrors are produced by summoning miscasts. They are giant, tanky, have an antimagic attack and abjuration as a natural ability.
* Hepliaklqana ancestors and demonic guardians can no longer be enslaved or frenzied.
* Summoned monsters can now get the inner flame status, both from the spell and the scroll.
* Monsters now try to avoid blocking the line of fire of monsters behind them.


2.6.8. 마법[편집]


* Spell in many schools have been redesigned to make the schools have better differentiation, more positional considerations, and better UI. The descriptions below describe the schools' individual focus and any new,
changed, and removed spells in each school:
- Fire spells have directed explosions or set things on fire:
+ New L1 Conjurations/Fire spell Foxfire that conjures two foxfire projectiles that quickly hone in on their target, each doing a bit more than half the damage of Flame Tongue.
+ Conjure Flame now creates embers on the player's position that turn into a flame cloud a turn later. The embers smother if a monster steps on them.
+ Inner Flame now creates a flame cloud under the affected monster whenever it takes damage in addition to the usual explosion it makes when the monster dies.
+ New L6 Conjurations/Fire spell Starburst that fires 8 range 5 bolts in the principle directions.
+ Removed spells: Flame Tongue, Throw Flame, Bolt of Fire.

- Air school spells bounce, are pointy, or are hard to direct:
+ Airstrike damage now scales so it's greater the more unoccupied squares there are surrounding the target.
+ Summon Lightning Spire now places the spire randomly.

- Earth spells are directed:
+ Borgnjor's Vile Clutch now is a range 6 always-penetrating beam instead of a smite-targeted 3x3 explosion.

- Ice spells are diffuse and subtle:
+ New L3 Ice spell Frozen Ramparts that makes all walls within radius 2 become covered in ice, damaging monsters that walk by. Damage bypasses AC and slows cold-blooded animals.
+ New L4 Conjurations/Ice spell Hailstorm that fires a ring of ice beams from radius 2 to radius 3, not affecting radius 1 squares. Monsters with rC+++ such as ice beasts are immune to this effect.
+ Ozocubu's Refrigeration does 33% more damage on-average and no longer harms the caster.
+ New L9 Ice spell Absolute Zero that instantly freezes to death the closest monster in range, leaving an ice block. A random closest monster is chosen as the target when there are ties. The spell is range 5 and very loud, with noise attenuated by power.
+ Removed spells: Throw Frost, Throw Icicle, Bolt of Cold, Glaciate.
+ As a result of these changes, Ice Elementalists no longer put starting skill in Conjurations.

- Conjurations are pure magic with good accuracy in some way:
+ Iskenderun's mystic blast now makes a range 5 explosion around the player that damages and pushes back monsters, potentially colliding them with features and other monsters.
+ Dazzling Flash replaces Dazzling Spray. Makes a flash centered on the player of up to radius 3 that can blind monsters in the affected area.
+ Searing Ray now fires all its rays at the chosen target, adjusting the rays as the target moves. If no target is chosen, the spell repeatedly fires in the chosen direction. The rays all penetrate and each has the same damage and to-hit. The ray damage is adjusted to have the same overall damage distribution as before this change.
+ Spellforged Servitor now gives only one spell to the servitor. This is the highest level servitor-compatible spell the player has from the following sets, in order of preference: L4 and higher ranged damage spells, cloud spells, and low-level or short-range spells.
+ Force Lance is removed.

- Poison spells poison things or perform some kind of alchemy
+ Sting is now a range 3 Poison/Transmutations spell using the same partly-resistable beam type previously used by Poison Arrow.
+ New L6 Poison/Transmutations spell Eringya's Noxious Bog that creates a temporary toxic bog trail as the player moves. The bog terrain applies the same partly-resistable damage flavor as Sting as well as the movement and combat penalties of shallow water.
+ Removed spells: Venom Bolt, Poison Arrow
+ As a result of these changes, Venom Mages now put starting skill in Transmutations instead of Conjurations.

- Necromancy has balance adjustments to make the school not so strong and to begin to move it closer to a melee support school:
+ Corpse Rot now creates miasma clouds in a ring around the player, making one cloud for each corpse in LOS, but with lower duration.
+ Agony and Dispel Undead are now range 1, and Dispel Undead is now L4.
+ Regeneration and Bolt of Draining are removed.

* The Young Poisoner's Handbook now contains Ignite Poison.
* Confusing Touch is now level 3 and checks MR instead of monster hit dice.
* The player is now immune to the melee-fumbling effects of liquefied ground made by casting Leda's Liquefaction. The slow movement applies regardless of flight status and the spell can be used while flying.
* Firestorm and Ignition now can burn trees, and Fireball burns trees in all squares of its explosion.
* Call Imp no longer bases the type of imp summoned on spellpower.
* The Confuse spell has been removed.
* Spell miscast effects have been simplified to give contamination and a single per-school effect, scaling with spell risk and level. The new effects by school are:
- Charms and Hexes: debuff and slow.
- Summoning: durably summon a nameless horror (new monster).
- Translocation: dimension anchor.
- Transmutation: extra contamination for the player, malmutate a monster.
- Conjuration: irresistable AC-ignoring damage.
- Elemental schools: school flavored damage (Earth uses fragmentation damage).
* The Deflect Missiles spell has been removed.
* Tukima's Dance can no longer be used if the player sacrificed Love.
* Lesser Beckoning and Teleport Other now turn allies hostile.
* Eldritch Tentacles from malign gateway can no longer attack out of LOS of the player, and arrive sooner after the gateway is opened.


2.6.9. 개발[편집]


* 웹죽 서버는 큰 개편을 하였으며 다음과 같이 지원함.
well as Tornado 5+, as well as numerous other backend/technical improvements.
* The catch2 testing framework is now integrated into the project and is enabled in our CI testing.
* GitHub actions have been configured to replace Travis CI testing.

2.7. 0.24(20191024) - Plants vs. Vampires[편집]



2.7.1. 주요 변경점[편집]


  • 뱀파이어 종족의 간편화
  • 투척 무기의 간결화
  • 페다스 재창조
  • 시프무나 재작업


2.7.2. 던전[편집]


  • Incremental pregeneration:
    • This mode generates the dungeon in a stable order for all games regardless of the path taken by the player, meaning that the behavior of seeds for online and offline games should now be the same.
    • Games using the same seed will see the same dungeon if they are incrementally pregenerated without requiring the long initial generation time of full pregeneration as introduced in 0.23.
    • Incremental pregeneration is the default mode for new games.
    • Servers can now enable seed selection without heavy CPU cost.
  • A Trove map requiring many uses of digging has been removed.
  • 트로브가 더는 식별의 두루마리를 요구하지않음.
  • Transporters in vaults now correctly place in the Abyss.
  • Fog generation in the Desolation of Salt portal now happens far less often per turn, greatly reducing slowdown from high CPU usage.
  • Random traps no longer place under items placed by vaults.


2.7.3. 캐릭터[편집]


  • 포미시드는 이제 굴파기 능력으로 석상[1]을 굴착할 수 있다.
  • 이제 만티코어의 가시는 플레이어가 움직일 수 있고, 혼란과 수면에 걸리지 않은 상태에서만 뽑을 수 있다.
  • 이제 그물 함정은 언제나, 누가 밟아도 플레이어를 향해 발동된다.
  • 무기의 흡혈 브랜드는 이제 장착/장착 해제 시 만복도를 소모하지 않는다.
  • 뱀파이어 간결화: 플레이어 뱀파이어는 이제 피를 마시지 않으며, 정확히 두 종류의 혈액상태만을 가진다.
    • 살아있는 상태(Alive):
      • 빠른 재생
      • 평범한 HP
      • 언데드 보너스 없음
      • 박쥐의 형상으로 변신 불가
      • 변이 및 광폭화 가능
    • 무혈 상태(Bloodless):
      • 적이 시야 내에 있으면 재생 정지
      • -20% HP
      • 은밀도 보너스
      • 언데드의 저항 획득
      • 박쥐의 형상으로 변신 가능
      • 변이 및 광폭화 불가
    • 혈액 상태는 지연이 발생하는 능력으로 전환 가능하다. 무혈상태가 될 때는 패널티가 발생하지 않고, 살아있는 상태가 될 때는 임시 허약 변이가 발생한다.
    • 박쥐의 형상은 사용할 때 능력치 드레인이 발생한다.


2.7.4. 신[편집]


  • 페다스 재창조:
    • 시체를 부패시키는 대신 적을 살해하여 신앙심을 얻음.
    • 페다스는 더는 시체를 다루는 강령술을 싫어하지 않으며, 이제 언데드 종족들도 페다스를 믿을 수 있게 되었다.
    • 페다스 능력들으로 소환하는 동료 식물은 이제 영구 동료가 아님. 또한 모든 능력들은 사용할 때 음식을 소모하지 않음.
    • 새로운 능력들:
      • 2*: 액티브 권능 '들장미의 벽'은 플레이어의 주위를 들장미 덤불로 두른다. 적대적 몬스터들이 이것을 공격하면 반사 피해를 받는다.
      • 3*: 액티브 권능 '폭탄버섯 성장'은 범위 5x5내에 폭탄버섯 하나를 소환한다. 폭탄버섯은 폭탄포자를 계속 발사한다. 폭탄포자는 적과 접촉하여 3x3의 폭발을 일으키고 살아있는 대상에게 혼란을 부여한다.
      • 4*: 액티브 권능 '과성장'은 비영구적 벽 3x3을 파괴하고 해당 위치에 동료 식물들을 소환한다. 보통은 방황하는 버섯이나 불타는 덤불이 소환되지만, 가끔씩 폭탄버섯이나 오클롭이 나타날 수도 있다.
      • 5*: 액티브 권능 '오클롭 성장'은 범위 5x5내에 오클롭 하나를 소환한다.
    • 삭제된 능력들: 포자 피어내기, 재생산, 성장, 진화, 호우.

  • 시프무나 재작업:
    • 적을 살해하여 신앙심을 얻음.
    • '채널 에너지'는 3*이 아니라 1* 권능이 됨.
    • '자유로운 주문 망각'은 4*이 아니라 3* 권능이 됨.
    • 새로운 4* 권능 '신성한 주해'는 라이브러리에 저장된 주문이라면 어떤 것이든 시전에 성공한다. 기도술은 사용하는 주문과 관련된 기술에 비해 50% 나은 효율로 주문 보너스를 부여한다.
    • '디바인 에너지'와 '마법실패로부터 보호' 권능은 삭제되었다.

  • 트로그와 오카와루는 이제 속성이 없는 부메랑과 투창을 선물해줄 수 있다.

  • 지이바의 권능 '슬라임화'는 이제 해골, 좀비, 시뮬라크럼들에게 제대로 작동한다.

  • 지옥의 고통(Torment)은 이제 지이바의 권능 '젤리 뱉기'와 좀의 좋은 효과 '나비 뱉기'를 작동시킨다.


2.7.5. 인터페이스[편집]


  • The 'X' key map mode has zoom support, defaulting to 60% zoom.
  • Sealed off clinging and sensed monsters no longer stop autoexplore.
  • Equipment melding no longer stops autoexplore and autotravel.
  • Armour, jewellery, and weapons can be worn/wielded from the floor.
  • Summoner monsters are now highlighted when the cursor is over one of its summons.
  • Traps are now shown in the ctrl-x listing and are indexed in the stash tracker.
  • Scarves are now properly shown on player tiles.
  • Species and background selection menus now have tiles.
  • Updated visual theme for main menu, high scores, and related screens.


2.7.6. 아이템[편집]


  • 새로운 고정 아티팩트: Staff of Battle, a staff of conjuration that spawns a battlesphere when a hostile monster is in view.
  • 고정 아티팩트 변경:
    • The Storm Bow now has a penetration effect.
    • Gyre and Gimble now has the protection brand, enchantment of +7, and no longer has Dex-3.
    • Piercer has been removed, its effect having been merged into Storm Bow.
  • 신성한 분노 속성을 가진 무기가 이제 저주할 수 있게 되었다.
  • rCorr와*Corrode 옵션을 함께 가진 비고정 아티팩트 반지는 이제 생성되지 않는다.
  • 투척 무기들이 간결해졌다.
    • 블로우건이 삭제되고, 바늘은 다트로 변경되었다.
    • 다트 효과의 성공확률은 투척/은밀 스킬에 따라 증가한다.
    • 수면, 마비, 혼란의 다트는 삭제되었다.
    • 프렌지의 다트가 다투라(datura)의 다트로 개명되었다.
    • 새로운 속성 다트, 아트로파(atropa)가 추가되었다. 이 다트는 피격된 대상에게 짧은 혼란과 긴 실명을 부여한다.
    • 토마호크와 투창에 더는 독, 귀환, 관통, 폭발 속성이 붙지않는다.
    • 토마호크는 부메랑으로 개명되었고, 언제나 돌아오도록(return) 변경되었다.
    • 투창은 이제 언제나 관통(penetrate)한다.
    • 강철 속성은 은 속성에 병합되었다. 은 속성 탄환은 이제 보팔 보너스를 갖고, 은 속성 피해도 함께 입힌다.

2.7.7. 스크립트[편집]


  • Monster AC, EV, MR, MaxHP, and descriptions are now exposed in the CLua monster.info class.
  • A new function 'defeat_mr()' to determine the chance that a given spell defeats a monster's magic resistance.
  • There is a basic seed explorer available in scripts/seed_explorer.lua.

2.7.8. 몬스터[편집]


  • Monsters can now use wands of clouds, iceblast, and scattershot.
  • Monsters clones created by Mara and rakshasa have the intended reduced HP of the original monster instead of several times that value.
  • A monster having the Dig spell no longer allows it to cast spells out of LOS.
  • Azrael and draconian scorchers can use Call Down Damnation when not at low HP.
  • Player ghosts can be shafted.
  • Golden Eyes no longer have randomized spellpower for their gaze.
  • Monster airstrike uses the same formula as the player, reducing damage variance.
  • Pikel's slaves no longer drop corpses nor items.


2.7.9. 마법[편집]


  • 데스 도어로 인한 감소 HP는 지속적으로 업데이트되는 것이 아니라, 캐스팅시에 수정되기 때문에 스펠 파워가 변경되었다.
  • Olgreb's Toxic Radiance now properly triggers ally conducts when cast.
  • Olgreb's Toxic Radiance now applies direct damage and poison status in a way that considers the time of each turn.
  • 골루브리아의 장막의 스펠파워 제한은 이제 50이다.

2.8. 0.23(20190207) - Nemelex Needs Traps Badly![편집]



2.8.1. 주요 변경점[편집]


  • 함정 시스템의 재정비
  • 미궁을 대체하는 새로운 미니던전 '건틀릿 포탈' 추가
  • 네멜렉스 조베 재작업
  • 아홉 개의 고정 아티팩트가 재작업되고 새로운 고정 아티팩트 "균열"이 추가됨
  • 시드 던전 플레이의 지원

2.8.2. 던전[편집]


  • 함정 개편:
    • 이제 함정은 항상 드러난 채 생성된다.
    • 탐색을 통해 함정 지형과 관계없이 함정 효과를 겪을 수 있다. 이러한 함정의 종류는 알람, 구덩이, 몬스터 근처로 텔레포트가 있다.
    • 알람 함정은 시야에서만 작동하며, 항상 플레이어에게 Mark를 건다.
    • 새 함정: 분산 함정. 작동 시 함정의 시야 범위에 있는 모든 객체를 점멸시킨다.
    • 미니 납골당, 조트 렐름 5층, 무덤에서 함정 배치가 재정비되었다. 조트 렐름 5층과 무덤에서 그물 함정을 제외한 모든 기계식 함정이 제거되었다.
    • (압력판을 누름으로서 발동되는) 쇠창살 함정이 제거되었다.

  • 새 포탈: 건틀릿, 미궁을 대체.
    • 건틀릿은 플레이어를 몇 개의 전투 장소로 안내하는 통로로 구성되며, 각각의 전투 장소는 (종종 특수한) 몬스터와 보상을 갖는다.
    • 전투 장소는 텔레포터를 이용한 일방통행이며, 내부에서 공간이동 및 골루브리아의 통로 이용은 불가능하다.
    • 모든 경로는 미노타우로스와 보상을 지키고 있는 출구로 연결된다.
    • 생성되는 장소는 기존 미궁의 생성장소와 같다.

  • Support for seeded play:
    • A new option for pregenerating the entire connected dungeon based on a fixed seed has been added. This takes a bit of time, but ensures that any playthroughs of a particular seed will use the same dungeon.
    • This option is not yet available for online play, but can be used offline. See the manual section "Seeded play" for details.
    • The dungeon RNG has been separated from the gameplay RNG to allow this feature to work.
    • Each game seed generates a unique dungeon (including layout and monster and item placement) that is always the same for the same version of crawl, as long as levels are generated in the same order.
    • If you see that two games with the same seed generate a different dungeon, please report this as a bug!

  • 설명서류 아이템을 지키는 몬스터의 고정지형과 특정 테마의 상점의 초반 고정지형이 추가되었다.
  • 닫혔을 때 건너편을 볼 수 있는 반투명 문이 추가되었다. 이것은 대부분의 룬도어와 엘프홀 지형에서 가끔 사용된다.
  • 레이아웃:
    • 동심원 8각형 레이아웃이 짐승굴에서도 등장한다.
    • 동굴 웅덩이 레이아웃이 메인 던전에서도 등장한다.


2.8.3. 캐릭터[편집]


  • 플레이어는 더 이상 마비/석화 상태에서 수면에 빠지지 않는다.
  • 텐구는 레벨 5에서 영구 비행 능력을 얻는다.
  • 텐구의 EV 보너스는 EV 장비에 적용되지 않는다.
  • 방랑자의 시작 스펠셋이 시작 장비와 함께 안내된다.
  • 방랑자가 1레벨 주문 1개만 갖고 시작한다면, 메모라이즈한 채로 시작한다.



2.8.4. 신[편집]


  • 네멜렉스 조베의 덱이 권능으로 변경되었다.
    • 덱의 레어도는 삭제되었다.
    • 네멜렉스는 3개의 카드 효과 권능을 하사한다: "탈출 뽑기", "파괴 뽑기", "소환 뽑기".
    • 네멜렉스는 3개의 덱에 주기적으로 카드를 채워 준다.
    • 세 장 뽑기는 세 덱에 각각 활용가능하며, 신앙도 소모가 증가하였다.
    • 네 장 돌리기는 덱에서 4장을 택하고 나머지를 버리지 않으며, 적당한 신앙도 소모가 있다.
    • 다섯 장 쌓기는 플레이어가 선택한 순서대로 세 덱 중 하나에서 다섯 장을 쌓는다. 다섯 장 쌓기를 또 하면 기존의 다섯 장 스택은 사라진다.
      신앙도 소모량은 이전과 같다.
    • 속도 카드는 더 이상 적들에게 가속을 걸지 않는다. 대신 카드 파워에 따라 적들을 느리게 한다.
    • 폭풍 카드는 개정되었다. 그것은 이제 적들을 밀치고 1에서 9개의 전기 폭발을 일으킨다. 플레이어가 폭발에 휩쓸릴 위치에서는 폭발이 무효화된다.

  • 엘리빌론의 타인 치료 변경:
    • 공식은 특정 몬스터의 HP에 의존하는 것이 아니라 몬스터 타입에만 의존한다.
    • 플레이어 유령과 판데모니엄 군주들은 이제 면역이다.
    • 타깃 설정 시 중립화 확률이 표시된다.

  • 아셴자리는 탐험에 의한 자동 함정 발동으로부터 플레이어를 보호한다.
  • 콰즈랄의 구름 면역 권능이 소환된 우호적인 정령들에게도 작동한다.
  • 페다스가 플레이어의 시야 전체 공격 마법(오조크보의 냉동, 올그레브의 독소 휘광, 섀터 등)으로부터 식물을 보호해준다.
  • 마크레브의 소파괴의 산성 볼트 데미지가 감소하였다.
  • 만신전, 깊은 물, 용암에서는 탐험 기반 신앙을 얻을 수 없다.
  • 베오그, 고자그의 매수, 지이바의 몬스터 감화 메커니즘이 시야에 들어오면 발동이 아니라 시선에 들어오면 발동하도록 변경되었다.

2.8.5. 인터페이스[편집]


  • Spell damage message punctuation has been adjusted to reflect damage done using the same scale as melee damage.
  • Damage brand message punctuation has been similarly adjusted.
  • 몬스터 정보창(xv)에서 주문의 사거리를 볼 수 있게 되었다.
  • 종교 화면(^)은 추가 정보가 필요한 신들에게 네 번째 창을 제공한다:
    • 아쉔자리는 저주 부위에 따른 스킬 보너스 정보를 볼 수 있다.
    • 베오그는 추종자들의 이름과, 선물받은 아이템 정보를 볼 수 있다.
    • 고자그는 매수 지역과 매수에 사용되고 남은 금액 정보를 볼 수 있다.
    • 헤플리아클카나는 선조의 업그레이드와 관련된 정보를 볼 수 있다.
    • 네멜렉스 조베는 덱 정보를 볼 수 있다.
    • 우지안은 무술 사용법을 볼 수 있다.

  • 헤플리아클카나의 선조의 HP가 풀이 되면 휴식이 멈춘다. rest_wait_ancestor 설정값으로 조정 가능.
  • 구름의 지속시간을 알려주는 새 타일들 추가.
  • 웹죽 서버에 비밀번호 찾기 기능이 추가되었다. 등록된 이메일 주소로 비밀번호를 보내준다. 로컬 서버의 운영자들이 직접 적용시켜야 한다.

2.8.6. 아이템[편집]


  • 고정 아티팩트:
    • 새 고정 아티팩트: +8 악마의 창 "균열" {왜곡, 도달+}. 3칸 거리까지 스마이트 방식[2]으로 공격할 수 있는 왜곡 악마의 창이다.
    • 노래하는 검은 이제 베기 속성을 갖고, 음파 데미지가 상향된 대신 상시 발동이 아니라 공격 시에만 발동한다.
    • 스프리건의 나이프는 Dex+4, MR+이 없어졌으나 이제 모든 암습을 1급 암습으로 판정한다.
    • 불운의 로브는 이제 감정된 상태로 등장하고, +5 {*Contam *Corrode *Slow *Drain Harm EV+5}의 옵션을 갖는다.
    • 고문의 홀은 +7 고통 속성 이브닝스타이며, 착용자에게 토먼트를 걸지 않는다.
    • 아크 블레이드의 정전기 방전 회수가 1회로 하향된 대신 데미지가 상향되었다. 강화 수치는 +8로 조정된다.
    • 피니셔는 Str+3이 없어졌으나 즉사 옵션이 생겼다.
    • 근처의 동료들을 화내게 할 수 있는 고정 아티팩트 근접 효과가 경고창을 띄운다.
    • 구름의 로브는 +3 {+Thunder rCloud rElec}이며, 발동으로 번개 구름을 불러낼 수 있는 효과가 부여된다.
    • 즈홀의 가죽이 +SInv 효과에 주기적 신진대사 동결 발동 효과를 갖는다.
    • 폭풍의 활이 비구름을 만들지 않는다.
    • 동료들을 적대화시킬 수 있는 고정 아티팩트의 능력 사용 시, 동료가 적대화될 수 있음을 경고하는 경고창이 뜬다.

  • 굴착/노예화/불꽃/마비/변신/랜덤 효과 마법봉의 충전량이 감소되었다.
  • 시체 해체는 항상 해골을 남긴다.
  • 블로우건 타깃 설정 시 확률이 표시된다.
  • 플레이어의 아이템 보관 장소를 더 쉽게 찾을 수 있다.

2.8.7. 스크립트[편집]


  • 'require' clua 스크립트 타입이 'crawl_require'로 변경
  • A new function `spells.path` has been added to the `spells` module to provide access to the targeter from clua.

2.8.8. 몬스터[편집]


  • 몬스터의 무기, 방어구, 완드가 플레이어 시야에 들어올 시 자동 감정된다.
  • 섐블링 망그로브의 능력이 Roots 상태이상 대신 스마이트 타게팅 조이기 효과로 변경된다.
  • 요르그룬은 Grapsing Roots 능력을 가지며 늪지에서 스폰된다.
  • 킬러 클라운이 리워크되었다. 이제는 파이 던지기라는 선천적 능력[3]을 가지고 나온다. 파이는 플레이어에게 높은 피해를 줌과 동시에 다음의 효과 중 하나를 부여한다. 현기증(Vertigo), 1칸 침묵, -포션, 능력치 드레인, 화저-, 변이(박쥐/돼지/위스프).
  • 킬러 클라운은 매우 높은 강화 수의 클럽으로 무장하고 나오며, 대신 이 몬스터의 빠른 재생 능력은 삭제되었다.
  • 오브 런의 몬스터 소환율이 증가하였고 몬스터 배치가 더 상향되었다.
  • 판데모니엄 군주의 스펠셋과 공격 효과가 개편되었다.
  • 소환자 몬스터가 매혹/중립화/슬라임화되면, 소환된 소환수들은 사라진다.
  • 혼란 상태에 빠진 몬스터들은 이제 플레이어처럼 1/3 확률로 정상적으로 이동한다.
  • 거대 몬스터들은 이제 거미줄을 뚫고 나갈 수 없다.

2.8.9. 마법[편집]


  • 컨퓨징 터지는 무기를 든 상태에서도 효과가 적용된다.


2.8.10. 후속 조치[편집]



2.8.10.1. 0.23.1[편집]


2.8.10.1.1. 버그 수정[편집]

  • Vampiric attacks by the player against allies created from Sticks to Snakes and the Ratskin Cloak no longer restore HP or give vampires satiation.
  • Damage from Ozocubu's Refrigeration has been increased to the correct amount.
  • Placement for the uniques Aizul, Bai Suzhen, Donald, Jorgrun, and Mara has been fixed so they can place throughout their intended level ranges.
  • The chance of Boris to respawn has been lowered to match previous rates.
  • Yellow draconians now correctly receive their rCorr mutation at XL 7.
  • 45 bugfixes, adjustments, and cleanups in total.


2.8.10.2. 0.23.2[편집]


2.8.10.2.1. 버그 수정[편집]

  • Various seed-related bugfixes and improvements:
- Seed input now supports pasting, and is autofilled from the last game.
- The seed input box now has an extra digit.
- The game seed is saved correctly and will no longer show as 0 for games started after this fix.
- Seed stability for floating point calculations: for most configuration the main dungeon should remain unchanged, but 32 bit systems (and 32-bit builds) should now be much more stable, among others. Slime will likely differ.
- Seed stability for rc options: certain rc options affected the generation of some layouts, leading to divergent seeds.
  • AK starts will no longer crash when exiting the abyss in pregen games.
  • Gozag bribe branch in pregen games now works correctly when entering a previously unvisited level.
  • Meatsprint is now difficult again.
  • 37 other bugfixes and improvements in total.

2.9. 0.22(20180810) - Ghost in a Cell[편집]



2.9.1. 주요 변경점[편집]


  • 플레이어 유령은 이제 잠겨진 고정 지형에서만 등장한다.
  • 주문 기억 시스템 개편.
  • 타일과 웹타일 버전 UI 개편.
  • 오조쿠부의 아머, 바일 클리처 너프

2.9.2. 던전[편집]


  • 플레이어 유령 고정 지형:
- 유령들은 이제 잠긴 문이나 이동기로만 갈 수 있는 고정 지형에서만 등장한다.
- 유령들은 투명한 벽을 위해 밖에서 관찰할 수 있다.
- 관련된 많은 고정 지형이 추가되었다. 보상이 항상 존재하며 추가 몬스터와 보상이 있을 수 있다.
- 해당 고정 지형들은 D:3 및 그 이후에 확률적으로 생성된다.
  • Abyss:1-4의 플레이어는 XL 및 현재 층에 기반한 확률에 의해 종종 더 깊은 곳으로 끌어당겨진다.
  • 헬바인더의 위자드랩의 고위 악마 수가 감소하였다.
  • 던전 저층에서 쌍두 오우거의 출현확률이 감소하였다.


2.9.3. 캐릭터[편집]


  • 플레이어는 이제 변신 형태에 대한 제약 없이 완드를 사용가능하다.
  • 플레이어는 혼란 상태일 때 동료에게 명령을 내릴 수 없다.
  • MP에 의해 강화된 완드 변이가 있을 때 MP가 0일 때 완드가 사용 불가능해지던 제약이 없어졌으며 (다만 강화는 적용되지 않는다) 이제 좋은 변이로 판정된다.


2.9.4. 신[편집]


  • 디스메노스 개편:
- 디스메노스의 그림자 도약 권능 시전 시 대상 몬스터가 정지해 있어야 한다는 제한이 해제되었으며, 대신 최대 HP의 8%만큼 데미지를 받는다.
- 디스메노스의 반-화염에 대한 금제가 사라졌다.
- 디스메노스는 이제 악신으로 취급된다.
  • 페다스는 이제 햇빛은 1*, 진화는 2* 에서 사용가능하다.
  • 마크렙의 대파괴 사정거리가 7로 증가하였고 소파괴 사정거리는 5로 감소하였다.
  • 이레데렘눌의 예속 권능이 스마이트 타게팅으로 변경되었다.
  • 트로그의 책 태우기 권능이 삭제되었다.


2.9.5. 인터페이스[편집]


  • 타일 버전의 미니맵에서 자동탐색 흔적의 색이 변경되었다.
  • 웹타일 버전의 채팅 개편:
- /mute /unmute 커맨드로 특정 상대 뮤트 가능.
- /mutelist 커맨드로 뮤트 리스트 확인 가능.
- 채팅 UI에 최소화 버튼이 추가되었다. 이것으로 메시지 알림을 비활성화할 수 있다.
- /hide, hide forever 커맨드로 채팅 최소화 기능 사용가능.
  • 굴착의 완드에 굴착 범위 UI 추가.


2.9.6. 아이템[편집]


  • 새 장신구: 곡예사의 목걸이, 휴식/이동시 EV+15
  • 변동성의 메이스의 인챈트가 +7로 고정되었고, 근처 몬스터에게 혼돈 속성 추가타를 날림
  • 뱀파이어의 송곳니는 +12 퀵블레이드 기반으로 변경
  • 맥스웰의 열 엔진의 rF-, rC- 패널티 삭제
  • 안개 스크롤의 안개 색이 검은색/회색으로 변경


2.9.7. 몬스터[편집]


  • 플레이어 유령이 계단을 사용가능해진다.
  • 미노타우로스 몬스터의 HP, 방어, HD, 장비가 강화되고 투척 무기를 갖고 나온다.
  • 늪지 벌레와 강철 거인에 Harpoon Shot 능력이 추가된다. 사거리 6의 투사체를 던져 플레이어를 끌어오는 스킬이다.
  • Harold의 근접 데미지와 방어구가 강화되었고, 출현 범위가 빨라진다. 스펠셋은 Harpoon Shot and Sentinel's Mark으로 바뀌었다.
  • Jorgrun의 Shatter가 Iron Shot으로 대체되었고, 출현 범위가 빨라진다.
  • Ilsuiw의 출현범위가 Shoals:2-4로 변경된다 (기존 Shoals:4)
  • 물의 정령의 Engulf 상태가 슬로우 상태를 일으키지 않으며, 대신 신의 권능 사용도 막는다.
  • 맨티코어의 Barb 상태는 이제 이동하지 않는 상태에도 적용된다.
  • 늪지 벌레가 더 이상 물 속에 숨지 않는다.
  • Sojobo, 대기의 정령, 전기 구체, 트위스터들은 모든 바람 저항 대신 토네이도 저항만 갖는다.
  • 전격 독사의 되치기 공격이 전기 저항을 체크한다.


2.9.8. 마법[편집]


  • 주문 라이브러리:
- 책으로부터 얻는 주문들은 습득 즉시 라이브러리에 추가된다.
- 라이브러리 주문들은 언제나 어디서나 M 버튼을 통해 메모라이즈할 수 있다.
- 마법서들은 주문 습득 직후 파기된다.
- 라이브러리에 주문이 이미 있다면 베후멧이 그 주문을 주지 않는다.
  • Borgnjor's Vile Clutch의 조이기 피해가 25% 하향되고 Book of Necromancy에서 삭제되었다.
  • Lee's Rapid Deconstructio 이 벽을 부수지 않는다.
  • Ozocubu's Armour는 이동 즉시 해제된다.
  • 주문 성공률 Stepdown 적용이 삭제됨으로써 9레벨 마법의 사용이 약간 더 쉬워진다.
  • Paswall의 굴착 범위 UI가 추가되었으며 스펠파워에 기반한 사거리 변화가 더 커졌다.


2.9.9. 후속 조치[편집]



2.9.9.1. 0.22.1[편집]


2.9.9.1.1. 버그 수정[편집]

  • Support for distributing player ghosts files with releases. Now local games will have a starting set of ghosts available for ghost vaults.
  • New tiles for Azrael, shock serpents, dream sheep, mana vipers, and the Robe of Vines.
  • An additional set of Gnoll player dolls tiles.
  • Fix WebTiles menus for older versions of Firefox.
  • 81 bugfixes, adjustments, and cleanups in total.


2.9.9.2. 0.22.2[편집]


2.9.9.2.1. 버그 수정[편집]

* Fix a crash on startup when there are seeded games (from 0.23) in a shared save directory.
* Let Barachim telefrag at their full range.
* Don't let ball lightnings climb stairs.
* 52 other bugfixes and cleanups in total.

2.10. 0.21(20180105) - Gnoll Country for Old Jian[편집]



2.10.1. 주요 변경점[편집]


  • 새로운 종족: 놀(Gnoll)
  • 새로운 신: 우지안(Wu Jian Council)
  • 새로운 마법: 보르그뇨르의 부정한 옥죄기(Borgnjor's Vile Clutch)


2.10.2. 던전[편집]


  • 판데모니엄에서 유니크 판데모니엄 군주들의 등장 확률이 상승하였다.
  • 단방향 포탈(Transporter)의 도착지용 타일을 추가하였다.
  • 헬바인더와 구름 마법사 위즈랩을 더 크고 다양한 도전을 하며 더 좋은 보상을 주도록 개편하였다.


2.10.3. 캐릭터[편집]


  • 새로운 종족: 놀(Gnoll), 모든 스킬에 극히 높은 적성을 갖지만 특정 스킬에 분배하는 것이 불가능하다. 관계된 주문이나 아이템이 있든 없든, 놀은 항상 모든 스킬을 균일하게 학습한다.
  • 오우거의 단검/장검/도끼 적성이 상승되었다.


2.10.4. 신[편집]


  • 새로운 신: 우지안(Wu Jian Council)
- 특정한 동작으로 작동되는 턴 소모 없는 물리공격을 권능으로 가능케 한다.
  • 0성: 적을 향해 이동하는 것 자체가, 적을 공격함과 동시에 추가 피해를 주는 '찌르기(Lunge)'를 작동시킨다.
  • 1성: 몬스터 주위 타일간 이동은 주위 적들 모두를 공격하며 한 턴간 이동을 봉쇄시키는 '선풍(Whirlwind)'를 작동시킨다.
  • 2성: 단단한 장애물을 보고 반대로 이동하는 것은 2턴을 소모하여 반대방향으로 2칸 이동하며 근처 적을 공격하는 '벽 타기(Wall Jump)'를 작동시킨다. 이 권능은 a키로도 작동시킬 수 있으며, 더 조심스러운 플레이를 하려면 'wall_jump_move = false'를 rc 파일에 추가함으로써 움직임으로 벽 타기를 작동시킬 수 없게 할 수 있다.
  • 3성: 액티브 '독사의 채찍(Serpent's Lash)' 권능 활성화. 턴소모 없이 2번의 이동을 하며, 이 때의 무술들은 빗나가지 않는다.
  • 5성: 액티브 '천풍(Heavenly Storm)' 권능 활성화. 불투명한 구름을 불러오며, 일정 시간동안 전투력을 크게 향상시킨다. 무술 공격을 행할수록 지속시간이 늘어난다.
  • 적을 쓰러트릴수록 신앙도를 얻는다.
  • 고자그의 물약 청원은 이제 가속/광폭화할 수 없는 종족들에게 가속/광폭화 물약을 제공하지 않는다.
  • 진은 6성에서 100% 확률로 돌연변이를 막아주고, 돌연변이 물약은 돌연변이만을 지워주며 신앙 소모를 하지 않는다.
  • 진은 이제 6성에서 모든 돌연변이 치료 권능을 가지지 않는다.
  • 마크레브의 소파괴의 범위를 약간 낮추고, 마크레브의 대파괴의 범위를 약간 높였다.


2.10.5. 인터페이스[편집]


  • 플레이어는 이제 스킬 훈련 시 목표 레벨을 설정할 수 있다.
- 스킬창에서 =키를 누르고 스킬을 선택 후 목표 레벨을 입력한다.
- 해당 목표 레벨에 스킬이 도달하면 스킬 학습이 멈춘다.
  • 머포크를 제외한 수중 종족도 얕은 물에서 자동탐색/이동이 가능해진다.
  • 대각선 달리기도 문 앞에서 올바르게 정지한다.
  • 타일/웹타일에서 드라코니언 플레이어들의 모자가 보여진다.
  • 새 rc 옵션으로 tc_forbidden이 추가되었다. 탐색 금지로 설정한 타일의 색을 지정할 수 있다.
  • morgue 파일에 경험치원을 추적할 수 있는 정보(xp_by_level)가 기록된다.
  • -force-map objstat/mapstat 옵션이 추가되었다. 각 층에서 항상 특정한 맵을 위치시킬 수 있게 한다.
  • 고정 지형의 몬스터 수/총 경험치를 추적할 수 있는 옵션이 추가된다.
  • 아티팩트 무기와 몬스터를 위한 새로운 타일들이 추가되었다.


2.10.6. 아이템[편집]


  • 같은 종류의 마법봉은 습득 시 충전량수가 자동으로 합쳐지며 이제 충전량 제한을 갖지 않는다.
  • 마법봉 충전량은 습득 시 바로 감정되며 다 쓴 마법봉은 파괴된다.
  • 대부분의 경우에 문간에 있는 아이템이 문을 닫는 것을 막지 않는다.
- 플레이어가 문을 닫을 때 문간에 있는 아이템이 밀려 나간다.
- 아이템이 깊은 물이나 용암으로 밀려 나갈 경우에만 문이 닫히지 않는다.
  • 돌연변이 물약이 평균적으로 제거할 수 있는 변이의 개수가 감소하였으며 등장 확률이 감소하였다.
  • 돌풍의 부채는 사용한 방향의 구름을 흩트려놓는다.
  • 번개의 마법막대는 이제 다 쓰지 않은 상태에서도 경험치에 의한 충전이 가능하며, 연속된 턴으로 사용했을 때에만 위력 보너스가 주어진다.
  • 아이템 발동으로 투명화하고 있을 시 해당 아이템을 장착해제하면 마법오염도가 증가한다.
  • 스카프는 아티팩트로 생성되지 않는다.
  • 랜덤 효과의 마법봉의 가능한 효과에 돌연변이 유발을 추가하였다.
  • 영구적인 음식을 단순화하였다.
- 보존식량(Rations)가 이제 영구적인 음식의 유일한 종류이며, 빵과, 고기 식량, 과일, 로얄 젤리를 대체한다.
- 보존식량 아이템 생성과 초식성·육식성 돌연변이가 기존과 같게 조정되었다.
- 과일 한 개를 필요로 하던 페다스의 권능이 대신 보존식량 두 개를 필요로 한다.
  • 삭제됨:
- 번개의 마법봉, 혼란의 마법봉.
- 충전의 두루마리.
- 변이 유발 고기.


2.10.7. 몬스터[편집]


  • 대부분 장소에서 몬스터가 층 생성 시점 이후 더이상 리스폰되지 않는다.
- 또한, 한 층에 오래 머물러 있으면 강한 몬스터가 생성되는 시스템도 같이 없어지게 되었다.
- 보정을 맞추기 위해, 층 생성 시점에서 생성되는 몬스터의 수가 소폭 증가하였다.
- 판데모니움과 심연은 이 변경에서 제외되었다.
  • 이제 층 생성 시점에서 일부 몬스터는 항상 깨어있는 채로 생성된다. 다만 계단 근처에서는 해당되지 않는다.
  • 공기의 정령(Air elemental)은 이제 소용돌이 능력을 가진다. 소용돌이는 사거리와 지속시간이 감소한 토네이도이다.
  • 플레이어의 유령(Player ghost)은 종족에 관계없이 보통 속도를 가지며, 혼돈 속성 근접 공격을 하지 않고, 포탈 서브던전[4]에서 더이상 생성되지 않는다.
  • 판데모니움 군주는 더이상 분쇄 마법을 가질 수 없다.


2.10.8. 마법[편집]


  • 새로운 마법: 보르그뇨르의 부정한 옥죄기(Borgnjor's Vile Clutch) (5레벨 강령술/대지술)
- 땅에서 언데드의 손을 불러내어 목표 구역의 적대적인 몬스터들을 조인다. 강령술의 책, 불생의 책, 꿈의 책에 들어 있다.
  • 분쇄(Shatter)의 대미지가 상태에 따른 세 개의 다이스를 굴리는 것으로 단순화되었고, 이제 실체가 없는 몬스터에게 적은 대미지를 입힌다. 대미지의 계산에서 플레이어/몬스터의 본질적인 상태[5]가 비행 상태보다 우선시된다.
  • 리의 순간 해체술(Lee's Rapid Deconstruction)은 이제 재질에 따라 폭발의 대미지가 커지지 않고, 벽이 파괴될 때 폭발의 크기가 커지지 않는다.
  • 삭제됨:
-언데드 제어(Control Undead).
-시고트비의 포옹(Cigotuvi's Embrace).

2.10.9. 후속 조치[편집]



2.10.9.1. 0.21.1[편집]


2.10.9.1.1. 버그 수정[편집]

  • 디스메노스의 그림자 미믹이 원거리 무기에 작동할 때 원거리 무기의 강화와 브랜드를 복제하지 않는다.
  • Borgnjor's Vile Clutch에 조이기를 당한 몬스터들은 이동할 때 조이기에서 풀린다.
  • 포미시드는 굴착 모드를 직접 해제할 수 있다.
  • 우 지안의 벽 점프 능력이 침묵 상태에서도 사용가능해진다.
  • 스플래시 스크린 이미지 추가
  • 윈도우에서 Numlock에 의한 반복 동작 오류 수정
  • 윈도우 타일 버전에서 Alt-F4에 의한 멈춤 현상 수정
  • 타일 버전 프로그램의 크기 변경 시 튕김 현상 수정
  • SDL 2 contrib 업데이트

2.10.9.2. 0.21.2[편집]


2.10.9.2.1. 버그 수정[편집]

  • 전격 독사의 되치기 공격이 전기 저항을 체크한다.
  • 창류나 원거리 무기로 자동전투를 할 때 오류 수정
  • 일부 루 희생이 신앙도를 제대로 주지 않던 오류 수정
  • 베오그 추종자들을 포함하는 많은 "mid cache bogosity" 오류 수정
  • 아이템 설명에서 XL 훈련 추정치가 정확해짐
  • Msys2 컴파일 오류 수정
  • 기타 버그 수정


2.11. 0.20 이전[편집]




파일:크리에이티브 커먼즈 라이선스__CC.png 이 문서의 내용 중 전체 또는 일부는 2023-11-23 00:31:35에 나무위키 던전 크롤/변경사항 문서에서 가져왔습니다.

[1] 몬스터가 아닌 벽취급되는 석상[2] 다만 포탈 프로젝타일 마법과 동일하게, 적의 회피/방패 블럭 판정은 정상적으로 한다.[3] 안티매직과 침묵에 영향을 받지 않음.[4] 어비스, 미궁, 하수구, 작은 납골당, 성채, 얼음 동굴, 화산, 위즈랩, 소금의 황무지, 만신전[5] 가고일, 석상의 형상, 석상 등