에이스 오브 스페이드/업데이트내역/상세정보

덤프버전 :

파일:나무위키+상위문서.png   상위 문서: 에이스 오브 스페이드/업데이트내역

1. 2012년
1.1. 12월 12일 - 발매
1.2. 12월 19일 - 빌드 1881
1.2.1. 크래시 / 프리즈
1.2.2. 밸런스 / 게임플레이
1.2.3. 유저 인터페이스
1.2.4. 그래픽 / HUD
1.2.5. Misc.
1.2.6. 언어
1.3. 12월 21일 - 빌드 1975
1.3.1. 수정, 추가적인 것들
1.3.2. 크래시 / 프리즈
1.3.3. 밸런스 / 게임플레이
1.3.4. 그래픽 / HUD
1.3.5. 게임 번역
2. 2013년
2.1. 2013년 1월 11일 - 빌드 2055
2.1.1. 서버
2.1.2. 크래시 / 프리즈
2.1.3. 밸런스 / 게임플레이
2.1.4. 그래픽 / HUD
2.2. 2013년 1월 18일 - 빌드 2089
2.2.1. 크래시 / 프리즈
2.2.2. 밸런스 / 게임플레이
2.2.3. 그래픽 / HUD
2.2.4. 유저 인터페이스
2.2.5. 언어
2.3. 2013년 1월 24일 - 빌드 컨텐츠 218
2.3.1. 클래식 모드
2.3.1.1. 클래식 모드의 캐릭터는 이러한 무기를 사용합니다
2.3.1.2. 클래식 모드 전용 5개의 새로운 맵
2.3.2. 기본 게임
2.3.3. 일반
2.4. 2013년 2월 1일 - 빌드 2157
2.4.1. 클래식 모드
2.4.2. 기본 게임
2.4.3. 맵
2.4.4. 무기
2.4.5. 그래픽
2.4.6. 일반
2.5. 2013년 2월 8일 - 빌드 2180
2.5.1. 크래시 / 프리즈
2.5.2. 밸런스 / 게임플레이
2.6. 그래픽 / HUD
2.6.1. 유저 인터페이스
2.6.2. 언어
2.6.3. 클래식 모드
2.7. 2013년 2월 14일 - 빌드 2336
2.7.1. 새로운 클래스 캐릭터 '갱스터'
2.7.2. 새로운 맵
2.7.3. 새로운 게임 모드
2.7.4. 기본 게임
2.8. 2013년 3월 1일 - 빌드 2414
2.8.1. 그래픽
2.8.2. 일반
2.8.3. 언어
2.8.4. 게임플레이
2.8.5. 무기
2.8.6. 연결성
2.9. 2013년 3월 19일 - 빌드 2523
2.9.1. 크래시 / 프리즈
2.9.2. 밸런스 / 게임플레이
2.9.3. 그래픽 / HUD
2.9.4. 유저 인터페이스
2.9.5. 클래식 모드
2.10. 2013년 3월 28일 - 빌드 2652
2.10.1. 새로운 맵
2.10.2. 새로운 게임 모드
2.10.3. 메뉴
2.10.4. 그래픽
2.10.5. HUD
2.10.6. 게임플레이
2.10.7. 일반
2.10.8. 사운드
2.10.9. Misc
2.10.10. 클래식
2.10.11. 알려진 문제들
2.11. 2013년 5월 14일 - 빌드 3067
2.11.1. 메인 메뉴
2.11.2. 점수 시스템
2.11.3. 랭크 매치
2.11.4. 커스텀 매치
2.11.5. 오류 해결 & 게임 수정
2.11.5.1. 그래픽
2.11.5.2. 클래스
2.11.5.3. 무기
2.11.5.4. 보트킥
2.11.5.5. 게임플레이
2.11.5.6. 사운드
2.11.5.7. 버그


목차 하나 겁나게 기네...



본 항목은 에이스 오브 스페이드의 업데이트 노트를 확인할 수 있는 곳입니다.
대부분 영문입니다.(...)


1. 2012년[편집]




1.1. 12월 12일 - 발매[편집]



에이스 오브 스페이드 1.0버전이 발매되었다.



1.2. 12월 19일 - 빌드 1881[편집]




1.2.1. 크래시 / 프리즈[편집]


  • Zombie mode servers no longer result in a blue or grey screen on joining
  • Zombie Mode no longer results in the game crashing during the loading screen.
  • Various mid game crashes have been resolved.
  • Crashes whilst choosing class have been resolved.
  • Various game loading crashes have been resolved.
  • Various map change crashes have been resolved.
  • Temporary fix for crashes caused by special characters in Steam names.


1.2.2. 밸런스 / 게임플레이[편집]


  • Additional tweaks to Jetpack balancing.
  • Crates can no longer be completely hidden by placing blocks inside them.
  • Additional balancing to death and gravestone explosion damage.
  • Respawn timer extended to allow for class change without a point penalty
  • Balancing to the number of blocks a player spawns with.
  • Balancing to character movement speeds
  • Increased aim speed for Rocketeer’s turret.
  • Balancing world block health and prefab block health
  • Soldier body health is slightly lower
  • Engineer non-jetpack jump height is lower
  • Dynamite has had multiple balancing changes
  • Super spade has received multiple balancing changes
  • Rocket Launcher has received multiple balancing changes
  • Sniper rifle damage increased, ammo increased and recoil removed


1.2.3. 유저 인터페이스[편집]


  • Improvements to the server select page to help players better identify servers, and choose the server that will provide the best performance for their location.
  • Various text corrections.
  • Various fixes to font sizes.
  • Improvements to control settings menu.


1.2.4. 그래픽 / HUD[편집]


  • Colour of the sea is no longer changed by crouching.
  • Diamond carrier’s view is no longer obstructed by diamond icon.
  • Graphical fix to game loading screen when maximising window.
  • Game resolution is no longer reset after reloading the game.


1.2.5. Misc.[편집]


  • Taskbar icon now matches the client icon.
  • Improved detection for achievement awards.


1.2.6. 언어[편집]


  • 독일어
여러가지 번역 오류 수정. (도전과제, 메뉴, 게임 내 텍스트)

  • 프랑스어
여러가지 번역 오류 수정. (도전과제, 메뉴, 게임 내 텍스트)

  • 이탈리아어
여러가지 번역 오류 수정. (메뉴, 게임 내 텍스트)

  • 스페인어
여러가지 번역 오류 수정. (메뉴, 게임 내 텍스트)


1.3. 12월 21일 - 빌드 1975[편집]



Winter Content Pack

A stack of FREE content is up for grabs in our brand new Winter pack update - the debut of the classic Capture the Intel game mode, a brand new weapon, the Snow Cannon and 4 new maps, including Heisville, the hugely popular World War 2 map from 0.75, created by the Ace of Spades map-making competition winner, SIMOX, which was voted for by the Ace of Spades community.

  • New Map: Castle Wars is inspired by RuneScape's minigame namesake.
  • New Map: Heisville is World War 2 mayhem created and chosen by the community.
  • New Map: Block Ness is a lake, a frozen monster, a host of possible tactics.
  • New Map: Arctic Base is unleash a Cold War, literally.
  • New Map: Double Dragon is because one dragon just isn’t enough.
  • New Game Mode: Capture the Intel is CTF Ace of Spades style
  • New Weapon: Snow Cannon is A winter themed weapon that fires snow blocks.


1.3.1. 수정, 추가적인 것들[편집]


  • Servers
Addition of Australian servers - Please note the server tab has been added, but it will take a little longer before the servers start to populate in the list.



1.3.2. 크래시 / 프리즈[편집]


  • Crashes due to running the game in translated versions have been fixed.
  • Crashes relating to spectator mode have been fixed.


1.3.3. 밸런스 / 게임플레이[편집]


  • The Rocket Launcher has received some balancing tweaks.
  • The Jetpack has received additional balancing.
  • The SMG has been rebalanced.
  • The Shotgun has been rebalanced.
  • The Sniper Rifle's scope now has improved zoom.
  • The Sniper Rifle has been tweaked to reintroduce recoil.
  • The Pistol now has a reticule in and out of aim.
  • Fix for Grenade damage.
  • Ammo amount for the Drill Gun and Dynamite has been tweaked.
  • Melee damage is more consistent.
  • Knockback from explosions has been tweaked.
  • Land Mine has received some balancing tweaks.
  • The Rocketeer's walk speed has received a slight increase.


1.3.4. 그래픽 / HUD[편집]


  • New Gravestone model introduced


1.3.5. 게임 번역[편집]


•Addition of Polish, Mexican Spanish, Turkish, Russian, Brazilian Portuguese translated versions.



2. 2013년[편집]





2.1. 2013년 1월 11일 - 빌드 2055[편집]




2.1.1. 서버[편집]


  • 렉 감소



2.1.2. 크래시 / 프리즈[편집]


  • Destroying large structures no longer crashes the game
  • Significant number of fixes to crashes occurring in game, and during loading
  • Resolved desync between client and server, which in turn has fixed multiple other gameplay issues



2.1.3. 밸런스 / 게임플레이[편집]


  • Improvement to the range of the Snow Blower
  • Increase to the range of the Sniper Rifle
  • Decreased RPG's damage to players and landscape
  • Decreased RPG's knockback on players
  • Increased RPG's splash damage
  • Landmines now explode when buried
  • General minor balancing for the Shotgun
  • Rocket Turret's countdown timer is no longer visible beyond approximately a 20 block radius
  • Timers for Dynamite & Rocket Turrets are no longer visible to the opposite team
  • Players can no longer be trapped inside blocks placed by other players
  • Synchronised hit splash effect and audio feedback when successfully shooting players
  • Unintentional voice chat function has been disabled
  • Choosing 'Quick Match' or 'Ranked Match' now provides a searching message to reassure players that the mode is loading



2.1.4. 그래픽 / HUD[편집]


  • Graphical optimisation to Flare Block lighting
  • In game text improved
  • Shader based performance improvements



2.2. 2013년 1월 18일 - 빌드 2089[편집]




2.2.1. 크래시 / 프리즈[편집]


  • Further fixes for crashes that occur during gameplay and loading screens
  • A fix for incompatibility with AVG has been added.
  • Improvements to how the game now handles destruction of large objects
  • Fixed a crash related toclicking the Ranked Match button on the main menu



2.2.2. 밸런스 / 게임플레이[편집]


  • When Zombies are killed they no longer spawn where they die
  • Some improvements to map specific spawn points
  • The player can no longer move faster by jumping or falling when carrying game mode objectives
  • Improvements to placement of individual blocks
  • Further improvements to Constructs to prevent players from becoming trapped
  • Sniper Rifle fix for accuracy at distance
  • Land Mines can now be destroyed by direct weapon fire



2.2.3. 그래픽 / HUD[편집]


  • Following requests from the community the reticule now adds a visual indication when you hit someone (turns red briefly)
  • Additional graphics settings have been added to the settings menu
  • Some improvements to ATI graphics card compatibility
  • On the choose match screen the correct minimap is now shown for Double Dragon



2.2.4. 유저 인터페이스[편집]


  • Minor improvements to menu screens



2.2.5. 언어[편집]


  • 독일어
메뉴의 텍스트 개선

  • 프랑스어
메뉴의 텍스트 개선

  • 스페인어
메뉴의 텍스트 개선

  • 러시아어
메뉴의 텍스트 개선

  • 이탈리아어
메뉴의 텍스트 개선

  • 폴란드어
메뉴의 텍스트 개선


2.3. 2013년 1월 24일 - 빌드 컨텐츠 218[편집]




2.3.1. 클래식 모드[편집]


  • Classic Capture the flag including the following features:
  • Command Post (CP) as the drop point for intel and replenishing health & ammo
  • Player can shoot and dig whilst carrying intel



2.3.1.1. 클래식 모드의 캐릭터는 이러한 무기를 사용합니다[편집]

  • Spade
  • Rifle
  • Grenade



2.3.1.2. 클래식 모드 전용 5개의 새로운 맵[편집]

  • WW1
  • Crossroads
  • To The Bridge
  • Trenches
  • Winter Valley


  • Hiesville has thawed out



2.3.2. 기본 게임[편집]


  • All classes have visited the quartermaster and received some different weapons designed for differing game-play styles.
  • The Markman now has a choice of a bolt action rifle or a semi-automatic rifle as well as a new combat knife
  • Miners have two shottys, a pump action or a double barrel version.
  • Rocketeer’s Jetpack now has glide and jump variants.
  • Commandos now rock a powerful one-shot RPG or less powerful triple barrel RPG, a combat knife option and an anti-personnel grenade option.


  • Timer for the Rocketeer’s Rocket Turret has been increased by 50%
  • The Marksman has been hanging out with some engineers and has learnt to build a sniper tower using his constructs.
  • Changes to existing constructs for other classes.



2.3.3. 일반[편집]


  • All equipment has had starting ammo reduced, further ammo can be collected from crates
  • Balancing tweaks to a number of weapons
  • Fixes to multiple crash bugs
  • Balancing changes made to Multi-hill game mode
  • Players now take damage when falling into water
  • Movement speed in water has been reduced
  • Zombie Mode – It takes additional time for the zombies to be picked which allows players more time to enter match and select class.
  • Attempting to sprint while in scoped view will cause the player to leave scoped view
  • Issue that caused two music track to play at the same time on the main menu has been fixed
  • Holding the mouse over start button whilst map is loading no longer causes the player be to able to click start
  • A number of text bleeds in languages other than English have been resolved



2.4. 2013년 2월 1일 - 빌드 2157[편집]




2.4.1. 클래식 모드[편집]


  • Weapon inventory is always horizontally centered on screen
  • Intel is now waterproof and floats on water
  • Player is unable to use spade whilst sprinting
  • Reticule is no longer displayed in aimed mode



2.4.2. 기본 게임[편집]


  • Picking up an ammo crate always correctly updates player’s ammo count
  • Change Class icon does not show any more when players try to change their team
  • Score is now locked when scoreboard appears
  • Multi Hill: 4 figure team scores are displayed correctly
  • Prefab placement method optimised
  • Flare block tool can always be selected on choose class menu



2.4.3. 맵[편집]


  • Bran Castle: Removed from Multi Hill rotation
  • WW1: White floating block removed from map
  • To the Bridge: One spawn point has been moved to avoid spawning on top of a building.



2.4.4. 무기[편집]


  • All weapons: reticule no longer changes color if no damage has been done



2.4.5. 그래픽[편집]


  • Ambient Occlusion displays correctly on low and medium graphics settings
  • Correct Skydome now displays in Winter Valley
  • OpenGL 1.5 shader setting added to Graphics Tab of the Settings Menu
  • Tweaks to optimization for some some low end systems



2.4.6. 일반[편집]


  • Digging sound effects are now correctly played
  • Further fixes to client/server desync issues
  • Fixes for some crashes on game loading screen
  • Fixes to players falling out of the map
  • Fixes to clients loading into the incorrect map
  • Fixes for matches not ending when winning score is reached



2.5. 2013년 2월 8일 - 빌드 2180[편집]




2.5.1. 크래시 / 프리즈[편집]


  • Improvements have been made to client and server synchronisation.
  • Some stability changes have been made to stop some crashes.



2.5.2. 밸런스 / 게임플레이[편집]


  • Diamond Mine messaging changed to avoid repeatedly displaying the same message.
  • Rocketeer has been given the pickaxe as an option on the Choose Class screen.
  • CTF now has a score limit is now 5 rather than 50
  • CTF captures are worth 1 point now instead of 10
  • The mysterious sound of placing a block no longer happens when you don't have any blocks to place
  • The achievement “Dead Drop” now unlocks correctly
  • Reticule no longer turns red when hitting a friendly character.
  • Reticule no longer turns red when firing at the area of a dead character.
  • Rocket Turret now explodes when it has fired 10 rockets rather than when it has run out of time.


=== 그래픽 / HUD ====
  • Winter Valley skybox has been better aligned with sea level.
  • Class icons added to in game scoreboard.
  • Names and icons turn red on the in game scoreboard if the player has been killed.
  • Multiple ammo boxes will no longer spawn on the same point at the same time.
  • Flare blocks correctly displayed when placed on water.
  • Improvements to indicator showing whether a block can be placed or not.
  • Tilde key function has been removed
  • Lighting is correctly removed when a Flare Block is destroyed



2.5.3. 유저 인터페이스[편집]


  • The clickable area to sort by Ping on the Choose Match Menu has been expanded to cover the whole of the word
  • All buttons in the menus increase in brightness when the mouse hovers over.



2.5.4. 언어[편집]


  • French
Spelling mistake in French version, “Soyez le dernier joueur Ã♤ poser une bombe avec succès, puis remportez la manche.” is now fixed



2.5.5. 클래식 모드[편집]


  • Player is now able to sprint at the right speed after capturing the intel - not while you are holding it.
  • The CP is now double-sided. If a player camps inside the player will not be able to see out. Sneaky spawn campers!
  • CTF now has a score limit is now 5 rather than 50
  • CTF captures are worth 1 point now instead of 10



2.6. 2013년 2월 14일 - 빌드 2336[편집]




St. Valentines’s Day Massacre DLC Pack :

  • 게임 매뉴에 새로운 배경 추가



2.6.1. 새로운 클래스 캐릭터 '갱스터'[편집]


  • 4 randomly chosen skins for each gangster
  • 2 boss skins for VIP Mode


==== 새로운 무기 (갱스터 클래스)====
  • 토미 건
  • 스넙-노즈 피스톨
  • 몰로토브 칵테일
  • 크로우바[1]



2.6.2. 새로운 맵[편집]


  • City of Chicago
  • Alcatraz



2.6.3. 새로운 게임 모드[편집]


  • VIP:
- Each team must protect their VIPs and kill the enemy VIP
- Players health slowly starts decreasing after their VIP died
VIP marked with a crown on the map


  • 영토 분쟁:
- Occupy territories and stop enemy players to take territories back 7 hills can be occupied; each area marked with a letter from A to G
- After 5 seconds, players receive different amount of points, depends on how many hills they claimed already (points increasing by 5 points per hill)



2.6.4. 기본 게임[편집]


  • New Maps for Standard Game Modes:
  • Tokyo Neon: Capture the Flag, Demolition Mode, TDM, Zombie BONUS MAP
  • Ancient Egypt: Diamond Mine, Multi-Hill, TDM, Zombie AS VOTED FOR BY THE COMMUNITY



2.7. 2013년 3월 1일 - 빌드 2414[편집]




2.7.1. 그래픽[편집]


  • Bullets no longer appear to pass through walls
  • Mafia DLC skin is now the default game launch background image

==== DLC===
  • Spawning fixes for Territory Control game mode; Players are now less likely to spawn on roof tops
  • Timer now displays correctly in VIP mode
  • Players no longer spawn in contested areas in Territory Control game mode
  • VIP kill cam lets you scroll through and follow your remaining team mates on-screen in game once you have been killed and doesn’t just focus on where you were killed


==== 오디오====
  • The Molotov Cocktail now has its own sound effect instead of using the grenade sound effect
  • Main Menu music no longer plays while you are in game



2.7.2. 일반[편집]


  • Zombie Class information has been moved to the right hand side of the screen
  • Internet network servers now only refresh once rather than repeatedly refresh
  • A message is displayed on screen when a players has joined or leaves the game
  • Memory leak has been fixed, this should cause fewer crashes
  • New achievements added
  • Map loading progress bar now moves more smoothly rather than jumping, showing that the map is loading and sends map data quicker
  • The game servers network defaults to the Internet tab rather than the Favourites tab
  • New spawns points and crate drops have been added to the Arctic Base map.
  • Spawns points and crate drops have been updated on the Lunar Base map.



2.7.3. 언어[편집]


  • Fixed all non-translated text



2.7.4. 게임플레이[편집]


  • Rocketeers can now pick up ammo crates even when they have full ammo, but fuel is low, to refill the fuel bar
  • Desync issues fixed, players are no longer able to pass through solid blocks



2.7.5. 무기[편집]


  • Detonation time of an antipersonnel grenade doesn’t change, whether it has been thrown or not
  • Grenades no longer clip through the floor, they appear on the ground instead



2.7.6. 연결성[편집]


  • A conceivable fix for connection-breaking server issues



2.8. 2013년 3월 19일 - 빌드 2523[편집]




2.8.1. 크래시 / 프리즈[편집]


  • Fixed various de-sync & connection issues
  • Improved compatibility for lower end machines



2.8.2. 밸런스 / 게임플레이[편집]


  • Players can now play Dynamite, Turrets, and Landmines on the Flare Block Prefab
  • DLC Fix for being able to throw Molotov Cocktails by pressing shift rather than releasing the mouse button
  • You can no longer bury one of the health crates on Arctic Base
  • Landmines now also detonate when buried 2 blocks deep
  • It now takes 2 headshots to kill the Miner with the Rifle
  • Friendly dynamite timer is no longer visible through the whole map
  • If a player changes to spectator mode after the zombie virus has been detected, and then rejoins the game they will become infected
  • Updated zombie spawn areas on Double Dragon
  • While chatting as a spectator the screen will lock to a 'chat mode' after pressing the mapped chat button
  • Added additional crate spawn points to Arctic Base and to Lunar Base



2.8.3. 그래픽 / HUD[편집]


  • Grenades no longer clip through blocks
  • DLC More realistic model for Tommy Gun when in aim mode
  • Miner's hat is team coloured instead of having black lines on it
  • Resolution no longer resets back to default settings (800x600) after restarting the game
  • Minimap and timer now displays in spectator mode
  • Reintroduced the hide HUD option that can be mapped from the controls settings menu



2.8.4. 유저 인터페이스[편집]


  • Grammar corrections across all languages
  • Reduced text sizes to fit UI across various languages
  • Fixed map rotation in server browser to match with the in game map
  • Main Menu button has been removed from the 'Choose Match' screen and from Map Loading screen
  • The Mayan Jungle map on the choose server menu now has a blue river rather than a black one



2.8.5. 클래식 모드[편집]


  • The spade now takes two hits to break blocks using the left mouse button function.
  • Using the spade's right mouse button function no longer collects blocks
  • Falling damage has been increased
  • When aiming with the Rifle the centre of the reticule has been moved from the middle of the red dot, to the top edge.
  • Updated spawn areas on Hiesville



2.9. 2013년 3월 28일 - 빌드 2652[편집]




2.9.1. 새로운 맵[편집]


  • The Colosseum
  • The Great Wall
  • Atlantis
  • Frontier
  • Invasion
  • Classic Gen



2.9.2. 새로운 게임 모드[편집]


  • Occupation Mode (Attackers Green vs Defenders Blue)



2.9.3. 메뉴[편집]


  • Improved Main Menu background
  • Loading Bar Bullets now have improved visibility



2.9.4. 그래픽[편집]


  • Improved sky boxes are now available on many maps
  • Laser Sight added to Sniper Rifles



2.9.5. HUD[편집]


  • Improved Timer Design
  • Entity Icons on the Mini Map are now white instead of black
  • Added building health percentage indicators in Demolition Mode
  • Added numeric value to health bar
  • Added current class icon to health bar
  • Classic:
  • Reduced block auto climb speed



2.9.6. 게임플레이[편집]


  • Added Block Colour Picker for Standard Blocks and Prefabs. (Press E or Right Click)
  • Improved Scoring System
  • Reduced Triple Barrel RPG knockback on team members
  • Increased Falling Damage
  • Weapon swaps automatically when current weapon is out of ammo
  • Spectators can now rejoin their previous team regardless of team balancing



2.9.7. 일반[편집]


  • Improved Textures for Health, Ammo, and Block Crates
  • Players can now vote for the next map before the end of the round
  • Added Chat Profanity Filter
  • Idle players are kicked from the server automatically
  • Players can now receive Domination and Revenge status against other players
  • Added Multi-Kill notifications
  • Improved block placement messaging (Block Not Attached, Block Too Far Away etc)
  • Window resolution is now saved between sessions when using Windowed Mode.



2.9.8. 사운드[편집]


  • Added new ambient sound effect for Mayan Jungle Map



2.9.9. Misc[편집]


  • Other Minor Client & Server Optimisations



2.9.10. 클래식[편집]


  • Minimap entity icons show a height indicator pointing up/down accordingly.
  • Players can now dig more blocks at a time using RMB with the spade. Destroyed blocks are not added to the players total block count
  • Bottom layer of the world is now indestructible
  • Players can no longer build on the water
  • Increased spawn protection to 3 seconds
  • Prevented player names from displaying through blocks
  • Grenade damage can no longer pass through walls
  • Fixed inconsistencies with Grenade throwing range



2.9.11. 알려진 문제들[편집]


  • Rocket Jumping no longer functions correctly due to balancing changes made for this build. Will be fixed in future version.



2.10. 2013년 5월 14일 - 빌드 3067[편집]



컨텐츠 업데이트


2.10.1. 메인 메뉴[편집]


  • 새로운 메인 메뉴의 레이아웃 추가
  • 새로운 메뉴 추가 : 랭크 매치, 커스텀 매치, 플레이어 프로필, 튜토리얼, 도전과제, 점수판, 크레딧
  • 퀵 매치와 "Choose Match" 제거



2.10.2. 점수 시스템[편집]


  • 점수판 (플랫폼 아이콘): 전체, 로컬 그리고 친구들의 스탯을 보여줍니다. 일반 게임과 다른 게임 모드로 나뉘어서요.
  • 플레이어 프로필 : 개인적인 스탯과 랭크를 보여줍니다. 게임모드 - 클래스 - 장비 순으로 말이에요.
  • 플레이어의 게임 점수는 이제 게임 내의 HUD에서도 표시됩니다.
  • 게임이 끝나고 난 뒤의 점수 화면을 업그레이드했습니다.



2.10.3. 랭크 매치[편집]


  • 이제 여러분은 랭크 매치를 플레이할 때 여러분의 랭크와 스코어에 따라 미리 정해진 게임 모드를 플레이할 수 있습니다.



2.10.4. 커스텀 매치[편집]


  • 이제 여러분은 여러분 스스로 게임의 룰 등을 설정할 수 있습니다.
  • 여러분은 커스텀 로비에서 다른 플레이어들과 채팅하실 수도 있습니다.
  • 여러분은 또한 여러분의 스팀 친구들과 같이 게임에 참가하실 수도 있습니다.
  • 로비에서 팀을 정할 수 있습니다.
  • 게임 설정 :
공개 / 비공개 (초대, 친구들만, 전체 공개)
모드 (모든 게임 모드 설정 가능)
최대 플레이어 수 (2-24)
경기의 길이 (5-90)
맵 (일반 맵, 클래식 전용 맵, DLC(마피아) 전용 맵)
게임 방식 (특정 클래스 허용/비허용, 특정 무기 허용/비허용, 게임 방식 변경, 일반적인 게임의 특징 변경)



2.10.5. 오류 해결 & 게임 수정[편집]




2.10.5.1. 그래픽[편집]

  • 맵과 모드, 점수를 보여주는 새로운 로딩 스크린
  • 일반적인 HUD 수정
  • 폭탄에 연기 애니메이션 추가 (폭파 모드)



2.10.5.2. 클래스[편집]

  • 로켓티어를 엔지니어로 변경
  • 각각의 클래스들의 체력 변경
  • 코만도 : RPG를 보조무기 탭으로 내렸습니다. 피스톨과 블럭 캐논을 제거하고 새로운 Prefab을 추가했습니다.
  • 마크스맨 : 블럭 캐논을 제거하고 새로운 Prefab을 추가했습니다. 스나이퍼 라이플은 볼트-액션 라이플로 재명명되었습니다. 라이플은 반자동 라이플로 재명명되었구요. 또 지뢰의 최대 소지 개수를 5개로 늘렸습니다.
  • 엔지니어 : 삽과 블럭 캐논을 제거했습니다. 엔지니어의 제트팩(느려도 너무 느린 그대)을 추가했습니다. 새로운 PreFab을 추가했습니다.
  • 마이너 : 블럭 캐논을 제거하고 새로운 Prefab을 추가했습니다.



2.10.5.3. 무기[편집]

  • 눈 발사기 : 크리스마스 디자인을 제거하고 블럭 캐논으로 이름을 다시 지었습니다. 엔지니어 전용 무기로요.
  • 나이프 : 빠른 이동 가능
  • 클래식 CTF 선택창에 SMG와 샷건을 추가했습니다.



2.10.5.4. 보트킥[편집]

  • 이제 플레이어들은 K 키를 누름으로써 다른 플레이어들을 강퇴할 수 있습니다.


===== 게임플레이 ======
  • 블럭 라인의 길이 제한을 제거했습니다.
  • 이제 폭파 모드는 50포인트를 달성하면 게임을 이기게 됩니다.
  • 클래식 모드의 기본적인 게임 시간은 90분으로 설정되었습니다.



2.10.5.5. 사운드[편집]

  • 다이아몬드가 사라지는 소리를 추가했습니다.
  • 근접무기가 물을 쳤을 때 들리는 새로운 소리를 추가했습니다.



2.10.5.6. 버그[편집]

  • 우리는 전체적인 버그를 수정했고, 이것이 여러분들의 더 원활한 게이밍이 되기를 희망합니다.



이걸 다 보셨다고요? 미친거아니에요?

파일:크리에이티브 커먼즈 라이선스__CC.png 이 문서의 내용 중 전체 또는 일부는 2023-12-09 06:16:57에 나무위키 에이스 오브 스페이드/업데이트내역/상세정보 문서에서 가져왔습니다.

[1] 다른 이름으로 쇠지레, 노루발못뽑기, 그리고, 고든형님이 애용하시는 빠루